capturetheflag/mods/ctf/ctf_classes/ranged.lua

125 lines
3.4 KiB
Lua
Raw Normal View History

2020-03-14 21:51:24 +00:00
local function recursive_multiply(source, multiplier)
for key, value in pairs(multiplier) do
assert(type(source[key]) == type(value))
if type(value) == "table" then
recursive_multiply(source[key], value)
else
source[key] = source[key] * value
end
end
end
2019-03-22 04:01:36 +00:00
2020-03-13 23:26:53 +00:00
local function get_shooter_specs(weapon_name, multiplier)
local spec = shooter.registered_weapons[weapon_name]
2019-03-22 04:01:36 +00:00
if not spec then
return nil
end
2020-03-14 21:51:24 +00:00
spec = table.copy(spec.spec)
2019-03-22 04:01:36 +00:00
2020-03-14 21:51:24 +00:00
if multiplier then
recursive_multiply(spec, multiplier)
2020-03-14 17:22:55 +00:00
end
2019-03-22 04:01:36 +00:00
return spec
end
2020-03-14 21:51:24 +00:00
shooter.get_weapon_spec = function(user, weapon_name)
2020-03-13 23:26:53 +00:00
local class = ctf_classes.get(user)
if table.indexof(class.properties.allowed_guns or {}, weapon_name) == -1 then
minetest.chat_send_player(user:get_player_name(),
2021-02-17 22:01:25 +00:00
"Your class can't use that weapon! Change your class at base")
2020-03-13 23:26:53 +00:00
return nil
end
local spec = get_shooter_specs(weapon_name, class.properties.shooter_multipliers)
2020-03-14 21:51:24 +00:00
if not spec then
return nil
end
2020-03-13 23:26:53 +00:00
return spec
end
2019-03-22 04:01:36 +00:00
local function check_grapple(itemname)
local def = minetest.registered_items[itemname]
local old_func = def.on_use
minetest.override_item(itemname, {
on_use = function(itemstack, user, ...)
if not ctf_classes.get(user).properties.allow_grapples then
2019-03-22 04:01:36 +00:00
minetest.chat_send_player(user:get_player_name(),
"Your class can't use that weapon! Change your class at base")
2019-03-22 04:01:36 +00:00
return itemstack
end
2020-03-13 21:58:42 +00:00
if ctf_flag.has_flag(user:get_player_name()) then
minetest.chat_send_player(user:get_player_name(),
"You can't use grapples whilst carrying the flag")
return itemstack
end
2019-03-22 04:01:36 +00:00
return old_func(itemstack, user, ...)
end,
})
end
2021-04-29 20:17:13 +00:00
local function check_rocket(itemname)
local def = minetest.registered_items[itemname]
local old_func = def.on_use
minetest.override_item(itemname, {
on_use = function(itemstack, user, ...)
if not ctf_classes.get(user).properties.allow_rockets then
minetest.chat_send_player(user:get_player_name(),
"You can't use that weapon! Change your class at base.")
2021-04-29 20:17:13 +00:00
return itemstack
end
return old_func(itemstack, user, ...)
end,
})
end
2020-03-14 21:51:24 +00:00
check_grapple("shooter_hook:grapple_gun_loaded")
check_grapple("shooter_hook:grapple_gun")
check_grapple("shooter_hook:grapple_hook")
2021-04-29 20:17:13 +00:00
check_rocket("shooter_rocket:rocket_gun_loaded")
check_rocket("shooter_rocket:rocket_gun")
-- Override grappling hook entity to check if player has flag before teleporting
local old_grapple_step = minetest.registered_entities["shooter_hook:hook"].on_step
minetest.registered_entities["shooter_hook:hook"].on_step = function(self, dtime, ...)
2021-03-15 15:30:54 +00:00
-- User left the game. Life is no longer worth living for this poor hook
2021-03-19 15:31:52 +00:00
if not self.user or not minetest.get_player_by_name(self.user) then
2021-03-15 15:30:54 +00:00
self.object:remove()
2021-03-16 23:41:34 +00:00
return
2021-03-15 15:30:54 +00:00
end
-- Remove entity if player has flag
-- This is to prevent players from firing the hook, and then punching the flag
if ctf_flag.has_flag(self.user) then
local player = minetest.get_player_by_name(self.user)
if player then
player:get_inventory():add_item("main", "shooter_hook:grapple_hook")
end
minetest.chat_send_player(self.user,
"You can't use grapples whilst carrying the flag")
self.object:remove()
return
end
-- Remove hook if player changes class after throwing it
if not ctf_classes.get(self.user).properties.allow_grapples then
minetest.chat_send_player(self.user,
"Grapples don't work if you change class!")
self.object:remove()
return
end
return old_grapple_step(self, dtime, ...)
end