2015-11-22 00:41:38 +00:00
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|
|
shooter = {
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|
|
|
time = 0,
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|
|
|
objects = {},
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|
|
|
rounds = {},
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|
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|
shots = {},
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|
|
|
update_time = 0,
|
2016-01-02 16:15:06 +00:00
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|
|
reload_time = 0,
|
2015-11-22 00:41:38 +00:00
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|
|
}
|
|
|
|
|
|
|
|
SHOOTER_ADMIN_WEAPONS = false
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|
|
|
SHOOTER_ENABLE_BLASTING = false
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|
SHOOTER_ENABLE_CROSSBOW = true
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|
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|
SHOOTER_ENABLE_GUNS = true
|
2016-01-07 21:56:49 +00:00
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|
|
SHOOTER_ENABLE_FLARES = false
|
2015-11-22 00:41:38 +00:00
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|
|
SHOOTER_ENABLE_HOOK = true
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|
|
SHOOTER_ENABLE_GRENADES = true
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SHOOTER_ENABLE_ROCKETS = true
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|
|
SHOOTER_ENABLE_TURRETS = true
|
2015-11-29 00:03:36 +00:00
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|
|
SHOOTER_ENABLE_CRAFTING = false
|
2015-11-22 00:41:38 +00:00
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|
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SHOOTER_ENABLE_PARTICLE_FX = true
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|
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|
SHOOTER_ENABLE_PROTECTION = false
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SHOOTER_EXPLOSION_TEXTURE = "shooter_hit.png"
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SHOOTER_ALLOW_NODES = true
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SHOOTER_ALLOW_ENTITIES = false
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SHOOTER_ALLOW_PLAYERS = true
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SHOOTER_OBJECT_RELOAD_TIME = 1
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SHOOTER_OBJECT_UPDATE_TIME = 0.25
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SHOOTER_ROUNDS_UPDATE_TIME = 0.4
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SHOOTER_PLAYER_OFFSET = {x=0, y=1, z=0}
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SHOOTER_ENTITY_OFFSET = {x=0, y=0, z=0}
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|
|
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SHOOTER_ENTITIES = {}
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|
|
for k, v in pairs(minetest.registered_entities) do
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|
|
|
if string.find(k, "^mobs") then
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|
|
table.insert(SHOOTER_ENTITIES, k)
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|
|
|
end
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|
|
|
end
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|
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|
|
local singleplayer = minetest.is_singleplayer()
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|
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if singleplayer then
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SHOOTER_ENABLE_BLASTING = true
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|
SHOOTER_ALLOW_ENTITIES = true
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|
|
|
SHOOTER_ALLOW_PLAYERS = false
|
|
|
|
end
|
|
|
|
|
|
|
|
local modpath = minetest.get_modpath(minetest.get_current_modname())
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|
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local worldpath = minetest.get_worldpath()
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local input = io.open(modpath.."/shooter.conf", "r")
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|
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if input then
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|
dofile(modpath.."/shooter.conf")
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|
|
input:close()
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|
|
input = nil
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|
|
end
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|
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input = io.open(worldpath.."/shooter.conf", "r")
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|
|
if input then
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|
dofile(worldpath.."/shooter.conf")
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|
|
input:close()
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|
|
input = nil
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|
|
end
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|
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|
|
local allowed_entities = {}
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|
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for _,v in ipairs(SHOOTER_ENTITIES) do
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allowed_entities[v] = 1
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|
end
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|
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|
|
local function get_dot_product(v1, v2)
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|
return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z
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|
|
|
end
|
|
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|
|
local function get_particle_pos(p, v, d)
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return vector.add(p, vector.multiply(v, {x=d, y=d, z=d}))
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|
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end
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|
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function shooter:spawn_particles(pos, texture)
|
2016-01-02 16:15:06 +00:00
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|
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if SHOOTER_ENABLE_PARTICLE_FX == true then
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|
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if type(texture) ~= "string" then
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texture = SHOOTER_EXPLOSION_TEXTURE
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end
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local spread = {x=0.1, y=0.1, z=0.1}
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|
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minetest.add_particlespawner(15, 0.3,
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vector.subtract(pos, spread), vector.add(pos, spread),
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{x=-1, y=1, z=-1}, {x=1, y=2, z=1},
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{x=-2, y=-2, z=-2}, {x=2, y=-2, z=2},
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0.1, 0.75, 1, 2, false, texture
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)
|
2015-12-06 00:02:51 +00:00
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end
|
2015-11-22 00:41:38 +00:00
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|
|
end
|
|
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function shooter:play_node_sound(node, pos)
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local item = minetest.registered_items[node.name]
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if item then
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if item.sounds then
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|
|
local spec = item.sounds.dug
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|
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if spec then
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spec.pos = pos
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|
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minetest.sound_play(spec.name, spec)
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|
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|
end
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end
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end
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end
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|
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function shooter:punch_node(pos, def)
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local node = minetest.get_node(pos)
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if not node then
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return
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end
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local item = minetest.registered_items[node.name]
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|
if not item then
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|
return
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end
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|
|
if SHOOTER_ENABLE_PROTECTION then
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|
|
if minetest.is_protected(pos, def.name) then
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return
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|
end
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|
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end
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if item.groups then
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|
|
for k, v in pairs(def.groups) do
|
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|
|
local level = item.groups[k] or 0
|
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|
|
if level >= v then
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|
|
minetest.remove_node(pos)
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|
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shooter:play_node_sound(node, pos)
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|
|
|
if item.tiles then
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|
|
|
if item.tiles[1] then
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|
|
shooter:spawn_particles(pos, item.tiles[1])
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|
|
|
end
|
|
|
|
end
|
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|
|
break
|
|
|
|
end
|
|
|
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end
|
|
|
|
end
|
|
|
|
end
|
|
|
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|
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|
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function shooter:is_valid_object(object)
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|
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if object then
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|
|
if object:is_player() == true then
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|
|
|
return SHOOTER_ALLOW_PLAYERS
|
|
|
|
end
|
|
|
|
if SHOOTER_ALLOW_ENTITIES == true then
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|
|
|
local luaentity = object:get_luaentity()
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|
|
|
if luaentity then
|
|
|
|
if luaentity.name then
|
|
|
|
if allowed_entities[luaentity.name] then
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function shooter:get_intersect_pos(ray, plane, collisionbox)
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|
|
|
local v = vector.subtract(ray.pos, plane.pos)
|
|
|
|
local r1 = get_dot_product(v, plane.normal)
|
|
|
|
local r2 = get_dot_product(ray.dir, plane.normal)
|
|
|
|
if r2 ~= 0 then
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|
|
|
local t = -(r1 / r2)
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|
|
|
local td = vector.multiply(ray.dir, {x=t, y=t, z=t})
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|
|
|
local pt = vector.add(ray.pos, td)
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|
|
|
local pd = vector.subtract(pt, plane.pos)
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|
|
|
if math.abs(pd.x) < collisionbox[4] and
|
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|
|
math.abs(pd.y) < collisionbox[5] and
|
|
|
|
math.abs(pd.z) < collisionbox[6] then
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|
|
return pt
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function shooter:process_round(round)
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|
|
|
local target = {object=nil, distance=10000}
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|
|
|
local p1 = round.pos
|
|
|
|
local v1 = round.ray
|
|
|
|
for _,ref in ipairs(shooter.objects) do
|
|
|
|
local p2 = vector.add(ref.pos, ref.offset)
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|
|
|
if p1 and p2 and ref.name ~= round.name then
|
|
|
|
local d = vector.distance(p1, p2)
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|
|
|
if d < round.def.step and d < target.distance then
|
|
|
|
local ray = {pos=p1, dir=v1}
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|
|
|
local plane = {pos=p2, normal={x=-1, y=0, z=-1}}
|
|
|
|
local pos = shooter:get_intersect_pos(ray, plane, ref.collisionbox)
|
|
|
|
if pos then
|
|
|
|
target.object = ref.object
|
|
|
|
target.pos = pos
|
|
|
|
target.distance = d
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
if target.object and target.pos then
|
|
|
|
local success, pos = minetest.line_of_sight(p1, target.pos, 1)
|
|
|
|
if success then
|
|
|
|
local user = minetest.get_player_by_name(round.name)
|
|
|
|
if user then
|
|
|
|
target.object:punch(user, nil, round.def.tool_caps, v1)
|
|
|
|
shooter:spawn_particles(target.pos, SHOOTER_EXPLOSION_TEXTURE)
|
|
|
|
end
|
|
|
|
return 1
|
|
|
|
elseif pos and SHOOTER_ALLOW_NODES == true then
|
|
|
|
shooter:punch_node(pos, round.def)
|
|
|
|
return 1
|
|
|
|
end
|
|
|
|
elseif SHOOTER_ALLOW_NODES == true then
|
|
|
|
local d = round.def.step
|
|
|
|
local p2 = vector.add(p1, vector.multiply(v1, {x=d, y=d, z=d}))
|
|
|
|
local success, pos = minetest.line_of_sight(p1, p2, 1)
|
|
|
|
if pos then
|
|
|
|
shooter:punch_node(pos, round.def)
|
|
|
|
return 1
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
shooter.registered_weapons = shooter.registered_weapons or {}
|
|
|
|
function shooter:register_weapon(name, def)
|
|
|
|
shooter.registered_weapons[name] = def
|
|
|
|
local shots = def.shots or 1
|
|
|
|
local wear = math.ceil(65534 / def.rounds)
|
|
|
|
local max_wear = (def.rounds - 1) * wear
|
|
|
|
minetest.register_tool(name, {
|
|
|
|
description = def.description,
|
|
|
|
inventory_image = def.inventory_image,
|
|
|
|
on_use = function(itemstack, user, pointed_thing)
|
|
|
|
if itemstack:get_wear() < max_wear then
|
|
|
|
def.spec.name = user:get_player_name()
|
|
|
|
if shots > 1 then
|
|
|
|
local step = def.spec.tool_caps.full_punch_interval
|
|
|
|
for i = 0, step * shots, step do
|
|
|
|
minetest.after(i, function()
|
|
|
|
shooter:fire_weapon(user, pointed_thing, def.spec)
|
|
|
|
end)
|
|
|
|
end
|
|
|
|
else
|
|
|
|
shooter:fire_weapon(user, pointed_thing, def.spec)
|
|
|
|
end
|
|
|
|
itemstack:add_wear(wear)
|
|
|
|
else
|
|
|
|
local inv = user:get_inventory()
|
|
|
|
if inv then
|
|
|
|
local stack = "shooter:ammo 1"
|
|
|
|
if inv:contains_item("main", stack) then
|
|
|
|
minetest.sound_play("shooter_reload", {object=user})
|
|
|
|
inv:remove_item("main", stack)
|
|
|
|
itemstack:replace(name.." 1 1")
|
|
|
|
else
|
|
|
|
minetest.sound_play("shooter_click", {object=user})
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
return itemstack
|
|
|
|
end,
|
|
|
|
})
|
|
|
|
end
|
|
|
|
|
|
|
|
function shooter:fire_weapon(user, pointed_thing, def)
|
|
|
|
if shooter.shots[def.name] then
|
|
|
|
if shooter.time < shooter.shots[def.name] then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
end
|
|
|
|
shooter.shots[def.name] = shooter.time + def.tool_caps.full_punch_interval
|
|
|
|
minetest.sound_play(def.sound, {object=user})
|
|
|
|
local v1 = user:get_look_dir()
|
|
|
|
local p1 = user:getpos()
|
|
|
|
if not v1 or not p1 then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
minetest.add_particle({x=p1.x, y=p1.y + 1.6, z=p1.z},
|
|
|
|
vector.multiply(v1, {x=30, y=30, z=30}),
|
|
|
|
{x=0, y=0, z=0}, 0.5, 0.25,
|
|
|
|
false, def.particle
|
|
|
|
)
|
|
|
|
if pointed_thing.type == "node" and SHOOTER_ALLOW_NODES == true then
|
|
|
|
local pos = minetest.get_pointed_thing_position(pointed_thing, false)
|
|
|
|
shooter:punch_node(pos, def)
|
|
|
|
elseif pointed_thing.type == "object" then
|
|
|
|
local object = pointed_thing.ref
|
|
|
|
if shooter:is_valid_object(object) == true then
|
|
|
|
object:punch(user, nil, def.tool_caps, v1)
|
|
|
|
local p2 = object:getpos()
|
|
|
|
local pp = get_particle_pos(p1, v1, vector.distance(p1, p2))
|
|
|
|
pp.y = pp.y + 1.75
|
|
|
|
shooter:spawn_particles(pp, SHOOTER_EXPLOSION_TEXTURE)
|
|
|
|
end
|
|
|
|
else
|
|
|
|
shooter:update_objects()
|
|
|
|
table.insert(shooter.rounds, {
|
|
|
|
name = def.name,
|
|
|
|
pos = vector.add(p1, {x=0, y=1.75, z=0}),
|
|
|
|
ray = v1,
|
|
|
|
dist = 0,
|
|
|
|
def = def,
|
|
|
|
})
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function shooter:load_objects()
|
|
|
|
local objects = {}
|
|
|
|
if SHOOTER_ALLOW_PLAYERS == true then
|
|
|
|
local players = minetest.get_connected_players()
|
|
|
|
for _,player in ipairs(players) do
|
|
|
|
local pos = player:getpos()
|
|
|
|
local name = player:get_player_name()
|
|
|
|
local hp = player:get_hp() or 0
|
|
|
|
if pos and name and hp > 0 then
|
|
|
|
table.insert(objects, {
|
|
|
|
name = name,
|
|
|
|
object = player,
|
|
|
|
pos = pos,
|
|
|
|
collisionbox = {-0.25,-1.0,-0.25, 0.25,0.8,0.25},
|
|
|
|
offset = SHOOTER_PLAYER_OFFSET,
|
|
|
|
})
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
if SHOOTER_ALLOW_ENTITIES == true then
|
|
|
|
for _,ref in pairs(minetest.luaentities) do
|
|
|
|
if ref.object and ref.name then
|
|
|
|
if allowed_entities[ref.name] then
|
|
|
|
local pos = ref.object:getpos()
|
|
|
|
local hp = ref.object:get_hp() or 0
|
|
|
|
if pos and hp > 0 then
|
|
|
|
local def = minetest.registered_entities[ref.name]
|
|
|
|
table.insert(objects, {
|
|
|
|
name = ref.name,
|
|
|
|
object = ref.object,
|
|
|
|
pos = pos,
|
|
|
|
collisionbox = def.collisionbox or {0,0,0, 0,0,0},
|
|
|
|
offset = SHOOTER_ENTITY_OFFSET,
|
|
|
|
})
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
shooter.reload_time = shooter.time
|
|
|
|
shooter.update_time = shooter.time
|
|
|
|
shooter.objects = {}
|
|
|
|
for _,v in ipairs(objects) do
|
|
|
|
table.insert(shooter.objects, v)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function shooter:update_objects()
|
|
|
|
if shooter.time - shooter.reload_time > SHOOTER_OBJECT_RELOAD_TIME then
|
|
|
|
shooter:load_objects()
|
|
|
|
elseif shooter.time - shooter.update_time > SHOOTER_OBJECT_UPDATE_TIME then
|
|
|
|
for i, ref in ipairs(shooter.objects) do
|
|
|
|
if ref.object then
|
|
|
|
local pos = ref.object:getpos()
|
|
|
|
if pos then
|
|
|
|
shooter.objects[i].pos = pos
|
|
|
|
end
|
|
|
|
else
|
|
|
|
table.remove(shooter.objects, i)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
shooter.update_time = shooter.time
|
|
|
|
end
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|
|
|
end
|
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|
|
|
|
|
|
function shooter:blast(pos, radius, fleshy, distance, user)
|
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|
|
if not user then
|
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|
|
return
|
|
|
|
end
|
|
|
|
local name = user:get_player_name()
|
|
|
|
local pos = vector.round(pos)
|
|
|
|
local p1 = vector.subtract(pos, radius)
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|
|
local p2 = vector.add(pos, radius)
|
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|
|
minetest.sound_play("tnt_explode", {pos=pos, gain=1})
|
|
|
|
if SHOOTER_ALLOW_NODES and SHOOTER_ENABLE_BLASTING then
|
|
|
|
if SHOOTER_ENABLE_PROTECTION then
|
|
|
|
if not minetest.is_protected(pos, name) then
|
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|
|
minetest.set_node(pos, {name="tnt:boom"})
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|
|
|
end
|
|
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|
else
|
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|
|
minetest.set_node(pos, {name="tnt:boom"})
|
|
|
|
end
|
|
|
|
end
|
|
|
|
if SHOOTER_ENABLE_PARTICLE_FX == true then
|
|
|
|
minetest.add_particlespawner(50, 0.1,
|
|
|
|
p1, p2, {x=-0, y=-0, z=-0}, {x=0, y=0, z=0},
|
|
|
|
{x=-0.5, y=5, z=-0.5}, {x=0.5, y=5, z=0.5},
|
|
|
|
0.1, 1, 8, 15, false, "tnt_smoke.png"
|
|
|
|
)
|
|
|
|
end
|
|
|
|
local objects = minetest.get_objects_inside_radius(pos, distance)
|
|
|
|
for _,obj in ipairs(objects) do
|
|
|
|
if (obj:is_player() and SHOOTER_ALLOW_PLAYERS == true) or
|
|
|
|
(obj:get_luaentity() and SHOOTER_ALLOW_ENTITIES == true and
|
|
|
|
obj:get_luaentity().name ~= "__builtin:item") then
|
|
|
|
local obj_pos = obj:getpos()
|
|
|
|
local dist = vector.distance(obj_pos, pos)
|
|
|
|
local damage = (fleshy * 0.5 ^ dist) * 2
|
|
|
|
if dist ~= 0 then
|
|
|
|
obj_pos.y = obj_pos.y + 1.7
|
|
|
|
blast_pos = {x=pos.x, y=pos.y + 4, z=pos.z}
|
|
|
|
if minetest.line_of_sight(obj_pos, blast_pos, 1) then
|
|
|
|
obj:punch(obj, 1.0, {
|
|
|
|
full_punch_interval = 1.0,
|
|
|
|
damage_groups = {fleshy=damage},
|
|
|
|
})
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
if SHOOTER_ALLOW_NODES and SHOOTER_ENABLE_BLASTING then
|
|
|
|
local pr = PseudoRandom(os.time())
|
|
|
|
local vm = VoxelManip()
|
|
|
|
local min, max = vm:read_from_map(p1, p2)
|
|
|
|
local area = VoxelArea:new({MinEdge=min, MaxEdge=max})
|
|
|
|
local data = vm:get_data()
|
|
|
|
local c_air = minetest.get_content_id("air")
|
|
|
|
for z = -radius, radius do
|
|
|
|
for y = -radius, radius do
|
|
|
|
local vp = {x=pos.x - radius, y=pos.y + y, z=pos.z + z}
|
|
|
|
local vi = area:index(vp.x, vp.y, vp.z)
|
|
|
|
for x = -radius, radius do
|
|
|
|
if (x * x) + (y * y) + (z * z) <=
|
|
|
|
(radius * radius) + pr:next(-radius, radius) then
|
|
|
|
if SHOOTER_ENABLE_PROTECTION then
|
|
|
|
if not minetest.is_protected(vp, name) then
|
|
|
|
data[vi] = c_air
|
|
|
|
end
|
|
|
|
else
|
|
|
|
data[vi] = c_air
|
|
|
|
end
|
|
|
|
end
|
|
|
|
vi = vi + 1
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
vm:set_data(data)
|
|
|
|
vm:update_liquids()
|
|
|
|
vm:write_to_map()
|
|
|
|
vm:update_map()
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
if not singleplayer and SHOOTER_ADMIN_WEAPONS then
|
|
|
|
local timer = 0
|
|
|
|
local shooting = false
|
|
|
|
minetest.register_globalstep(function(dtime)
|
|
|
|
if not shooting then
|
|
|
|
timer = timer+dtime
|
|
|
|
if timer < 2 then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
timer = 0
|
|
|
|
end
|
|
|
|
shooting = false
|
|
|
|
for _,player in pairs(minetest.get_connected_players()) do
|
|
|
|
if player:get_player_control().LMB then
|
|
|
|
local name = player:get_player_name()
|
|
|
|
if minetest.check_player_privs(name, {server=true}) then
|
|
|
|
local spec = shooter.registered_weapons[player:get_wielded_item():get_name()]
|
|
|
|
if spec then
|
|
|
|
spec = spec.spec
|
|
|
|
shooter.shots[name] = false
|
|
|
|
spec.name = name
|
|
|
|
shooter:fire_weapon(player, {}, spec)
|
|
|
|
shooting = true
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end)
|
|
|
|
end
|