capturetheflag/mods/ctf/ctf_classes/classes.lua

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ctf_classes.default_class = "knight"
ctf_classes.register("knight", {
description = "Knight",
pros = { "Skilled with swords", "+50% health points" },
cons = { "-10% speed" },
color = "#ccc",
properties = {
max_hp = 30,
speed = 0.90,
melee_bonus = 1,
initial_stuff = {
"ctf_classes:sword_steel",
},
allowed_guns = {
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"shooter_guns:pistol",
"shooter_guns:shotgun",
},
},
})
ctf_classes.register("shooter", {
description = "Sharp Shooter",
pros = { "Skilled with ranged weapons", "Can craft/use sniper rifles"},
cons = {"-25% health points"},
color = "#c60",
properties = {
allow_grapples = true,
max_hp = 16,
initial_stuff = {
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"shooter_guns:rifle_loaded",
"shooter_hook:grapple_gun_loaded",
"shooter:ammo 2"
},
item_blacklist = {
"shooter_guns:rifle_loaded",
"shooter_hook:grapple_gun_loaded",
},
additional_item_blacklist = {
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"shooter_hook:grapple_gun",
"shooter_hook:grapple_hook",
"shooter_guns:rifle",
},
allowed_guns = {
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"shooter_guns:pistol",
"shooter_guns:rifle",
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"shooter_guns:machine_gun",
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"shooter_guns:shotgun",
"sniper_rifles:rifle_762",
"sniper_rifles:rifle_magnum"
},
crafting = {
"sniper_rifles:rifle_762",
"sniper_rifles:rifle_magnum"
},
shooter_multipliers = {
range = 1.5,
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tool_caps = {
full_punch_interval = 0.8,
},
},
},
})
ctf_classes.register("medic", {
description = "Medic",
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pros = { "x2 regen for nearby friendlies", "Building supplies + Paxel", "+10% speed" },
cons = {},
color = "#0af",
properties = {
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nearby_hpregen = true,
speed = 1.1,
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initial_stuff = {
"ctf_bandages:bandage",
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"ctf_classes:paxel_steel",
"default:cobble 99"
},
item_whitelist = {
"default:cobble"
},
allowed_guns = {
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"shooter_guns:pistol",
},
crafting = {
"default:axe_bronze",
"default:axe_mese",
"default:axe_diamond",
"default:shovel_bronze",
"default:shovel_mese",
"default:shovel_diamond",
}
},
})
--[[
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ctf_classes.register("sniper", {
description = "Sniper",
pros = { "+25% range", "+25% faster shooting" },
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cons = {"-50% health points"},
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color = "#96a",
properties = {
-- Disallow snipers from capturing flags - they're intended to be support
can_capture = false,
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max_hp = 10,
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initial_stuff = {
"sniper_rifles:rifle_762_loaded",
"grenades:smoke 2",
"shooter:ammo 3"
},
item_blacklist = {
"sniper_rifles:rifle_762_loaded",
"shooter_grenade:grenade",
},
additional_item_blacklist = {
"sniper_rifles:rifle_762",
"sniper_rifles:rifle_magnum",
"sniper_rifles:rifle_magnum_loaded",
},
allowed_guns = {
"shooter_guns:pistol",
"shooter_guns:machine_gun",
"sniper_rifles:rifle_762",
"sniper_rifles:rifle_magnum"
},
crafting = {
"sniper_rifles:rifle_762",
"sniper_rifles:rifle_magnum"
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},
shooter_multipliers = {
range = 1.25,
tool_caps = {
full_punch_interval = 0.75,
},
},
}
})
]]--
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--[[ctf_classes.register("rocketeer", {
description = "Rocketeer",
pros = { "Can craft rockets" },
cons = {},
color = "#fa0",
properties = {
initial_stuff = {
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"shooter_rocket:rocket_gun_loaded",
"shooter_rocket:rocket 4",
},
additional_item_blacklist = {
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"shooter_rocket:rocket_gun",
},
allowed_guns = {
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"shooter_guns:pistol",
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"shooter_guns:machine_gun",
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"shooter_guns:shotgun",
},
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crafting = {
"shooter_rocket:rocket"
},
},
})]]