capturetheflag/mods/mtg/doors/init.lua

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-- our API object
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doors = {}
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-- private data
local _doors = {}
_doors.registered_doors = {}
_doors.registered_trapdoors = {}
local function replace_old_owner_information(pos)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("doors_owner")
if owner and owner ~= "" then
meta:set_string("owner", owner)
meta:set_string("doors_owner", "")
end
end
-- returns an object to a door object or nil
function doors.get(pos)
local node_name = minetest.get_node(pos).name
if _doors.registered_doors[node_name] then
-- A normal upright door
return {
pos = pos,
open = function(self, player)
if self:state() then
return false
end
return _doors.door_toggle(self.pos, nil, player)
end,
close = function(self, player)
if not self:state() then
return false
end
return _doors.door_toggle(self.pos, nil, player)
end,
toggle = function(self, player)
return _doors.door_toggle(self.pos, nil, player)
end,
state = function(self)
local state = minetest.get_meta(self.pos):get_int("state")
return state %2 == 1
end
}
elseif _doors.registered_trapdoors[node_name] then
-- A trapdoor
return {
pos = pos,
open = function(self, player)
if self:state() then
return false
end
return _doors.trapdoor_toggle(self.pos, nil, player)
end,
close = function(self, player)
if not self:state() then
return false
end
return _doors.trapdoor_toggle(self.pos, nil, player)
end,
toggle = function(self, player)
return _doors.trapdoor_toggle(self.pos, nil, player)
end,
state = function(self)
return minetest.get_node(self.pos).name:sub(-5) == "_open"
end
}
else
return nil
end
end
-- this hidden node is placed on top of the bottom, and prevents
-- nodes from being placed in the top half of the door.
minetest.register_node("doors:hidden", {
description = "Hidden Door Segment",
-- can't use airlike otherwise falling nodes will turn to entities
-- and will be forever stuck until door is removed.
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
-- has to be walkable for falling nodes to stop falling.
walkable = true,
pointable = false,
diggable = false,
buildable_to = false,
floodable = false,
drop = "",
groups = {not_in_creative_inventory = 1},
on_blast = function() end,
tiles = {"doors_blank.png"},
-- 1px transparent block inside door hinge near node top.
node_box = {
type = "fixed",
fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
},
-- collision_box needed otherise selection box would be full node size
collision_box = {
type = "fixed",
fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
},
})
-- table used to aid door opening/closing
local transform = {
{
{v = "_a", param2 = 3},
{v = "_a", param2 = 0},
{v = "_a", param2 = 1},
{v = "_a", param2 = 2},
},
{
{v = "_b", param2 = 1},
{v = "_b", param2 = 2},
{v = "_b", param2 = 3},
{v = "_b", param2 = 0},
},
{
{v = "_b", param2 = 1},
{v = "_b", param2 = 2},
{v = "_b", param2 = 3},
{v = "_b", param2 = 0},
},
{
{v = "_a", param2 = 3},
{v = "_a", param2 = 0},
{v = "_a", param2 = 1},
{v = "_a", param2 = 2},
},
}
function _doors.door_toggle(pos, node, clicker)
local meta = minetest.get_meta(pos)
node = node or minetest.get_node(pos)
local def = minetest.registered_nodes[node.name]
local name = def.door.name
local state = meta:get_string("state")
if state == "" then
-- fix up lvm-placed right-hinged doors, default closed
if node.name:sub(-2) == "_b" then
state = 2
else
state = 0
end
else
state = tonumber(state)
end
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replace_old_owner_information(pos)
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-- If team door, check clicker's team
if node.name:find("doors:door_steel") then
local tname = ctf.player(clicker:get_player_name()).team
if tname == "red" or tname == "blue" then
local owner_team = meta:get_string("owner_team")
if clicker and tname ~= owner_team then
return false
end
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end
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end
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-- until Lua-5.2 we have no bitwise operators :(
if state % 2 == 1 then
state = state - 1
else
state = state + 1
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end
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local dir = node.param2
if state % 2 == 0 then
minetest.sound_play(def.door.sounds[1],
{pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play(def.door.sounds[2],
{pos = pos, gain = 0.3, max_hear_distance = 10})
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end
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minetest.swap_node(pos, {
name = name .. transform[state + 1][dir+1].v,
param2 = transform[state + 1][dir+1].param2
})
meta:set_int("state", state)
return true
end
local function can_dig_door(pos, digger)
replace_old_owner_information(pos)
if default.can_interact_with_node(digger, pos) then
return true
else
minetest.record_protection_violation(pos, digger:get_player_name())
return false
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end
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end
function doors.register(name, def)
if not name:find(":") then
name = "doors:" .. name
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end
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-- replace old doors of this type automatically
minetest.register_lbm({
name = ":doors:replace_" .. name:gsub(":", "_"),
nodenames = {name.."_b_1", name.."_b_2"},
action = function(pos, node)
local l = tonumber(node.name:sub(-1))
local meta = minetest.get_meta(pos)
local h = meta:get_int("right") + 1
local p2 = node.param2
local replace = {
{{type = "a", state = 0}, {type = "a", state = 3}},
{{type = "b", state = 1}, {type = "b", state = 2}}
}
local new = replace[l][h]
-- retain infotext and doors_owner fields
minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
meta:set_int("state", new.state)
-- properly place doors:hidden at the right spot
local p3 = p2
if new.state >= 2 then
p3 = (p3 + 3) % 4
end
if new.state % 2 == 1 then
if new.state >= 2 then
p3 = (p3 + 1) % 4
else
p3 = (p3 + 3) % 4
end
end
-- wipe meta on top node as it's unused
minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
{name = "doors:hidden", param2 = p3})
end
})
minetest.register_craftitem(":" .. name, {
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description = def.description,
inventory_image = def.inventory_image,
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groups = table.copy(def.groups),
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on_place = function(itemstack, placer, pointed_thing)
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local pos
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if not pointed_thing.type == "node" then
return itemstack
end
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local node = minetest.get_node(pointed_thing.under)
local pdef = minetest.registered_nodes[node.name]
if pdef and pdef.on_rightclick and
not placer:get_player_control().sneak then
return pdef.on_rightclick(pointed_thing.under,
node, placer, itemstack, pointed_thing)
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end
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if pdef and pdef.buildable_to then
pos = pointed_thing.under
else
pos = pointed_thing.above
node = minetest.get_node(pos)
pdef = minetest.registered_nodes[node.name]
if not pdef or not pdef.buildable_to then
return itemstack
end
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end
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local above = {x = pos.x, y = pos.y + 1, z = pos.z}
local top_node = minetest.get_node_or_nil(above)
local topdef = top_node and minetest.registered_nodes[top_node.name]
if not topdef or not topdef.buildable_to then
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return itemstack
end
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local pn = placer:get_player_name()
if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
return itemstack
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end
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-- Get placer's team
local tname = ctf.player(pn).team or ""
if tname ~= "red" and tname ~= "blue" then
minetest.chat_send_player(pn, "Your team can't place doors!")
return itemstack
end
-- Prevent door placement if within 40 nodes of enemy base
local enemy_team = tname == "red" and "blue" or "red"
local enemy_base = ctf_map.map.teams[enemy_team].pos
if vector.distance(pos, enemy_base) < 40 then
minetest.chat_send_player(pn, "You can't place team-doors near the enemy base!")
return itemstack
end
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local dir = minetest.dir_to_facedir(placer:get_look_dir())
local ref = {
{x = -1, y = 0, z = 0},
{x = 0, y = 0, z = 1},
{x = 1, y = 0, z = 0},
{x = 0, y = 0, z = -1},
}
local aside = {
x = pos.x + ref[dir + 1].x,
y = pos.y + ref[dir + 1].y,
z = pos.z + ref[dir + 1].z,
}
local dname = name
-- If steel doors are placed, append tname to place coloured team-doors instead
if name == "doors:door_steel" then
dname = name .. "_" .. tname -- e.g. "doors:door_steel_red"
end
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local state = 0
if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
state = state + 2
minetest.set_node(pos, {name = dname .. "_b", param2 = dir})
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minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
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else
minetest.set_node(pos, {name = dname .. "_a", param2 = dir})
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minetest.set_node(above, {name = "doors:hidden", param2 = dir})
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end
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local meta = minetest.get_meta(pos)
meta:set_int("state", state)
if def.protected then
local infotext = "Team Door"
if tname and tname ~= "" then
infotext = infotext .. " (" .. tname .. ")"
end
meta:set_string("infotext", infotext)
meta:set_string("owner_team", tname)
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end
local copy = table.copy
local newnode = minetest.get_node(pos)
for _, on_placenode in ipairs(minetest.registered_on_placenodes) do
if on_placenode(copy(pos), copy(newnode), placer, copy(node), ItemStack(itemstack), copy(pointed_thing)) then
return itemstack
end
end
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if not (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) then
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itemstack:take_item()
end
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minetest.sound_play(def.sounds.place, {pos = pos})
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return itemstack
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end
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})
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def.inventory_image = nil
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if def.recipe then
minetest.register_craft({
output = name,
recipe = def.recipe,
})
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end
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def.recipe = nil
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if not def.sounds then
def.sounds = default.node_sound_wood_defaults()
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end
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if not def.sound_open then
def.sound_open = "doors_door_open"
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end
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if not def.sound_close then
def.sound_close = "doors_door_close"
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end
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def.groups.not_in_creative_inventory = 1
def.groups.door = 1
-- If name contains team door itemstring, drop plain uncoloured team door
def.drop = name:find("doors:door_steel") and "doors:door_steel" or name
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def.door = {
name = name,
sounds = { def.sound_close, def.sound_open },
}
def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
_doors.door_toggle(pos, node, clicker)
return itemstack
end
def.after_dig_node = function(pos, node, meta, digger)
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
minetest.check_for_falling({x = pos.x, y = pos.y + 1, z = pos.z})
end
def.on_rotate = function(pos, node, user, mode, new_param2)
return false
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end
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if def.protected then
def.on_blast = function() end
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end
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def.on_blast = function(pos, intensity)
minetest.remove_node(pos)
-- hidden node doesn't get blasted away.
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
return {name}
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end
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def.on_destruct = function(pos)
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
end
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def.drawtype = "mesh"
def.paramtype = "light"
def.paramtype2 = "facedir"
def.sunlight_propagates = true
def.walkable = true
def.is_ground_content = false
def.buildable_to = false
def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
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def.mesh = "door_a.obj"
minetest.register_node(":" .. name .. "_a", def)
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def.mesh = "door_b.obj"
minetest.register_node(":" .. name .. "_b", def)
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_doors.registered_doors[name .. "_a"] = true
_doors.registered_doors[name .. "_b"] = true
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end
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doors.register("door_wood", {
tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
description = "Wooden Door",
inventory_image = "doors_item_wood.png",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
recipe = {
{"group:wood", "group:wood"},
{"group:wood", "group:wood"},
{"group:wood", "group:wood"},
}
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})
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doors.register("door_steel", {
tiles = {{name = "doors_door_steel.png", backface_culling = true}},
description = "Team Door",
inventory_image = "doors_item_steel.png",
protected = true,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"},
}
})
doors.register("door_steel_blue", {
tiles = {{name = "doors_door_steel_blue.png", backface_culling = true}},
description = "Team Door",
inventory_image = "doors_item_steel.png",
protected = true,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"},
}
})
doors.register("door_steel_red", {
tiles = {{name = "doors_door_steel_red.png", backface_culling = true}},
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description = "Team Door",
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inventory_image = "doors_item_steel.png",
protected = true,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"},
}
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})
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doors.register("door_glass", {
tiles = {"doors_door_glass.png"},
description = "Glass Door",
inventory_image = "doors_item_glass.png",
groups = {cracky=3, oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
sound_open = "doors_glass_door_open",
sound_close = "doors_glass_door_close",
recipe = {
{"default:glass", "default:glass"},
{"default:glass", "default:glass"},
{"default:glass", "default:glass"},
}
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})
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-- Capture mods using the old API as best as possible.
function doors.register_door(name, def)
if def.only_placer_can_open then
def.protected = true
end
def.only_placer_can_open = nil
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local i = name:find(":")
local modname = name:sub(1, i - 1)
if not def.tiles then
if def.protected then
def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
else
def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
end
minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
"using deprecated API method \"doors.register_door()\" but " ..
"did not provide the \"tiles\" parameter. A fallback tiledef " ..
"will be used instead.")
end
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doors.register(name, def)
end
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----trapdoor----
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function _doors.trapdoor_toggle(pos, node, clicker)
node = node or minetest.get_node(pos)
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replace_old_owner_information(pos)
if clicker and not default.can_interact_with_node(clicker, pos) then
return false
end
local def = minetest.registered_nodes[node.name]
if string.sub(node.name, -5) == "_open" then
minetest.sound_play(def.sound_close,
{pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.swap_node(pos, {name = string.sub(node.name, 1,
string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
else
minetest.sound_play(def.sound_open,
{pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.swap_node(pos, {name = node.name .. "_open",
param1 = node.param1, param2 = node.param2})
end
end
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function doors.register_trapdoor(name, def)
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if not name:find(":") then
name = "doors:" .. name
end
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local name_closed = name
local name_opened = name.."_open"
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def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
_doors.trapdoor_toggle(pos, node, clicker)
return itemstack
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end
-- Common trapdoor configuration
def.drawtype = "nodebox"
def.paramtype = "light"
def.paramtype2 = "facedir"
def.is_ground_content = false
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if def.protected then
def.can_dig = can_dig_door
def.after_place_node = function(pos, placer, itemstack, pointed_thing)
local pn = placer:get_player_name()
local meta = minetest.get_meta(pos)
meta:set_string("owner", pn)
meta:set_string("infotext", "Owned by "..pn)
return (creative and creative.is_enabled_for and creative.is_enabled_for(pn))
end
def.on_blast = function() end
def.on_key_use = function(pos, player)
local door = doors.get(pos)
door:toggle(player)
end
def.on_skeleton_key_use = function(pos, player, newsecret)
replace_old_owner_information(pos)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local pname = player:get_player_name()
-- verify placer is owner of lockable door
if owner ~= pname then
minetest.record_protection_violation(pos, pname)
minetest.chat_send_player(pname, "You do not own this trapdoor.")
return nil
end
local secret = meta:get_string("key_lock_secret")
if secret == "" then
secret = newsecret
meta:set_string("key_lock_secret", secret)
end
return secret, "a locked trapdoor", owner
end
else
def.on_blast = function(pos, intensity)
minetest.remove_node(pos)
return {name}
end
end
if not def.sounds then
def.sounds = default.node_sound_wood_defaults()
end
if not def.sound_open then
def.sound_open = "doors_door_open"
end
if not def.sound_close then
def.sound_close = "doors_door_close"
end
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local def_opened = table.copy(def)
local def_closed = table.copy(def)
def_closed.node_box = {
type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
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}
def_closed.selection_box = {
type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
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}
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def_closed.tiles = {def.tile_front,
def.tile_front .. '^[transformFY',
def.tile_side, def.tile_side,
def.tile_side, def.tile_side}
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def_opened.node_box = {
type = "fixed",
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fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
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}
def_opened.selection_box = {
type = "fixed",
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fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
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}
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def_opened.tiles = {def.tile_side, def.tile_side,
def.tile_side .. '^[transform3',
def.tile_side .. '^[transform1',
def.tile_front .. '^[transform46',
def.tile_front .. '^[transform6'}
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def_opened.drop = name_closed
def_opened.groups.not_in_creative_inventory = 1
minetest.register_node(name_opened, def_opened)
minetest.register_node(name_closed, def_closed)
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_doors.registered_trapdoors[name_opened] = true
_doors.registered_trapdoors[name_closed] = true
end
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doors.register_trapdoor("doors:trapdoor", {
description = "Trapdoor",
inventory_image = "doors_trapdoor.png",
wield_image = "doors_trapdoor.png",
tile_front = "doors_trapdoor.png",
tile_side = "doors_trapdoor_side.png",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
})
doors.register_trapdoor("doors:trapdoor_steel", {
description = "Steel Trapdoor",
inventory_image = "doors_trapdoor_steel.png",
wield_image = "doors_trapdoor_steel.png",
tile_front = "doors_trapdoor_steel.png",
tile_side = "doors_trapdoor_steel_side.png",
protected = false,
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sounds = default.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
groups = {cracky = 1, level = 2, door = 1},
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})
minetest.register_craft({
output = 'doors:trapdoor 2',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
{'', '', ''},
}
})
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minetest.register_craft({
output = 'doors:trapdoor_steel',
recipe = {
{'default:steel_ingot', 'default:steel_ingot'},
{'default:steel_ingot', 'default:steel_ingot'},
}
})
----fence gate----
function doors.register_fencegate(name, def)
local fence = {
description = def.description,
drawtype = "mesh",
tiles = {},
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paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
drop = name .. "_closed",
connect_sides = {"left", "right"},
groups = def.groups,
sounds = def.sounds,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local node_def = minetest.registered_nodes[node.name]
minetest.swap_node(pos, {name = node_def._gate, param2 = node.param2})
minetest.sound_play(node_def._gate_sound, {pos = pos, gain = 0.3,
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max_hear_distance = 8})
return itemstack
end,
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
},
}
if type(def.texture) == "string" then
fence.tiles[1] = {name = def.texture, backface_culling = true}
elseif def.texture.backface_culling == nil then
fence.tiles[1] = table.copy(def.texture)
fence.tiles[1].backface_culling = true
else
fence.tiles[1] = def.texture
end
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if not fence.sounds then
fence.sounds = default.node_sound_wood_defaults()
end
fence.groups.fence = 1
local fence_closed = table.copy(fence)
fence_closed.mesh = "doors_fencegate_closed.obj"
fence_closed._gate = name .. "_open"
fence_closed._gate_sound = "doors_fencegate_open"
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fence_closed.collision_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
}
local fence_open = table.copy(fence)
fence_open.mesh = "doors_fencegate_open.obj"
fence_open._gate = name .. "_closed"
fence_open._gate_sound = "doors_fencegate_close"
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fence_open.groups.not_in_creative_inventory = 1
fence_open.collision_box = {
type = "fixed",
fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
{-1/2, -3/8, -1/2, -3/8, 3/8, 0}},
}
minetest.register_node(":" .. name .. "_closed", fence_closed)
minetest.register_node(":" .. name .. "_open", fence_open)
minetest.register_craft({
output = name .. "_closed",
recipe = {
{"default:stick", def.material, "default:stick"},
{"default:stick", def.material, "default:stick"}
}
})
end
doors.register_fencegate("doors:gate_wood", {
description = "Wooden Fence Gate",
texture = "default_wood.png",
material = "default:wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
})
doors.register_fencegate("doors:gate_acacia_wood", {
description = "Acacia Fence Gate",
texture = "default_acacia_wood.png",
material = "default:acacia_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
})
doors.register_fencegate("doors:gate_junglewood", {
description = "Jungle Wood Fence Gate",
texture = "default_junglewood.png",
material = "default:junglewood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
})
doors.register_fencegate("doors:gate_pine_wood", {
description = "Pine Fence Gate",
texture = "default_pine_wood.png",
material = "default:pine_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
})
doors.register_fencegate("doors:gate_aspen_wood", {
description = "Aspen Fence Gate",
texture = "default_aspen_wood.png",
material = "default:aspen_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
})
----fuels----
minetest.register_craft({
type = "fuel",
recipe = "doors:trapdoor",
burntime = 7,
})
minetest.register_craft({
type = "fuel",
recipe = "doors:door_wood",
burntime = 14,
})
minetest.register_craft({
type = "fuel",
recipe = "doors:gate_wood_closed",
burntime = 7,
})
minetest.register_craft({
type = "fuel",
recipe = "doors:gate_acacia_wood_closed",
burntime = 8,
})
minetest.register_craft({
type = "fuel",
recipe = "doors:gate_junglewood_closed",
burntime = 9,
})
minetest.register_craft({
type = "fuel",
recipe = "doors:gate_pine_wood_closed",
burntime = 6,
})
minetest.register_craft({
type = "fuel",
recipe = "doors:gate_aspen_wood_closed",
burntime = 5,
})