Reorganise game into modpacks
This commit is contained in:
parent
86a5266bb5
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762 changed files with 9 additions and 8 deletions
51
mods/ctf/ctf_map/README.md
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51
mods/ctf/ctf_map/README.md
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# CTF Map
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This mod handles multiple maps.
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# Creating a new map
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## 1. Dependencies
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* Minetest 0.4.16 or later.
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* Mods
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* ctf_map (by copying the folder from this game to `minetest/mods`)
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* worldedit and worldedit_commands.
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## 2. Find an area
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* Can use Minetest Game and any mapgen.
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* It must be a cube, and the barrier will be in the exact center.
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* It should be around 230x230 in surface area, but this can vary.
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* Feel free to modify the area to your needs.
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## 3. Select the area
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There are multiple ways do this, this is the simplist in most cases.
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* If you haven't modified the map at all, do the following to speed up barrier placement:
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* Stop Minetest.
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* Open up the world's world.mt
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* Set backend to "dummy".
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* Save.
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* Using worldedit, select the area.
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* Type /gui, and click "From WE" then "To WE".
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* Check that the center location is the right place for the barrier to go.
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* Check that the bounds extend far enough.
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## 4. Place barriers
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* Set the middle barrier direction. The barrier is a plane defined by a co-ordinate = 0.
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If the barrier is X=0, then it will placed with every node of the barrier having X=0.
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If the barrier is Z=0, then it will placed with every node of the barrier having Z=0.
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* Click "place barrier". Note that this command does not have an undo.
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## 5. Meta data
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* Set the meta data
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## 6. Export
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* Click export, and wait until completion.
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* Copy the two files from `worlddir/schemes/` to `ctf_map/maps/`.
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* Rename the files so the two prefixed numbers are consistent to existing maps.
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* Profit!
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270
mods/ctf/ctf_map/barrier.lua
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270
mods/ctf/ctf_map/barrier.lua
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local c_stone = minetest.get_content_id("ctf_map:ind_stone")
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local c_stone_red = minetest.get_content_id("ctf_map:ind_stone_red")
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local c_glass = minetest.get_content_id("ctf_map:ind_glass")
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local c_glass_red = minetest.get_content_id("ctf_map:ind_glass_red")
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local c_map_ignore = minetest.get_content_id("ctf_map:ignore")
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local c_actual_st = minetest.get_content_id("default:stone")
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local c_water = minetest.get_content_id("default:water_source")
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-- local c_water_f = minetest.get_content_id("default:water_flowing")
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local c_air = minetest.get_content_id("air")
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function ctf_map.remove_middle_barrier()
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local r = ctf_map.map.r
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local h = ctf_map.map.h
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local min = vector.add(ctf_map.map.offset, {
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x = -r + 1,
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y = -h / 2,
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z = -1
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})
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local max = vector.add(ctf_map.map.offset, {
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x = r - 1,
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y = h / 2,
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z = 1
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})
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local vm = minetest.get_voxel_manip()
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local emin, emax = vm:read_from_map(min, max)
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local a = VoxelArea:new{
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MinEdge = emin,
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MaxEdge = emax
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}
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local data = vm:get_data()
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for x = min.x, max.x do
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for y = min.y, max.y do
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local vi = a:index(x, y, 0)
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local adj1 = a:index(x, y, 1)
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local adj2 = a:index(x, y, -1)
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if data[vi] == c_glass_red then
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-- If surrounding nodes are water, replace node with water
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if data[adj1] == c_water and data[adj2] == c_water then
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data[vi] = c_water
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-- Else replace with air
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else
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data[vi] = c_air
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end
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elseif data[vi] == c_stone_red then
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data[vi] = c_actual_st
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end
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end
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end
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vm:set_data(data)
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vm:write_to_map(data)
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vm:update_map()
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end
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function ctf_map.place_middle_barrier(center, r, h, direction)
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assert(direction == "x" or direction == "z")
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local min = {
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x = -r + 1,
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y = -h / 2 + 1,
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z = -r + 1,
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}
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local max = {
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x = r - 1,
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y = h / 2 - 1,
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z = r - 1,
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}
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local other = "z"
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if direction == "z" then
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other = "x"
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end
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min[direction] = -1
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max[direction] = 1
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min = vector.add(center, min)
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max = vector.add(center, max)
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local vm = minetest.get_voxel_manip()
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local emin, emax = vm:read_from_map(min, max)
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local a = VoxelArea:new{
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MinEdge = emin,
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MaxEdge = emax
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}
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local data = vm:get_data()
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for x = min[other], max[other] do
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for y = min.y, max.y do
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local vi
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if other == "x" then
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vi = a:index(x, y, center.z)
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else
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vi = a:index(center.x, y, x)
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end
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if data[vi] == c_air or data[vi] == c_water then
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data[vi] = c_glass_red
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end
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end
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end
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vm:set_data(data)
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vm:write_to_map(data)
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vm:update_map()
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end
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function ctf_map.place_outer_barrier(center, r, h)
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local minp = vector.subtract(center, r)
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local maxp = vector.add(center, r)
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minp.y = center.y - h / 2
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maxp.y = center.y + h / 2
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print("Loading data into LVM")
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local vm = minetest.get_voxel_manip()
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local emin, emax = vm:read_from_map(minp, maxp)
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local a = VoxelArea:new{
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MinEdge = emin,
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MaxEdge = emax
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}
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local data = vm:get_data()
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print("Placing left wall")
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-- Left
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do
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local x = center.x - r
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for z = minp.z, maxp.z do
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for y = minp.y, maxp.y do
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local vi = a:index(x, y, z)
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if data[vi] == c_air or data[vi] == c_glass or data[vi] == c_map_ignore then
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data[vi] = c_glass
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else
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data[vi] = c_stone
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end
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end
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end
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end
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print("Placing right wall")
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-- Right
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do
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local x = center.x + r
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for z = minp.z, maxp.z do
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for y = minp.y, maxp.y do
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local vi = a:index(x, y, z)
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if data[vi] == c_air or data[vi] == c_glass or data[vi] == c_map_ignore then
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data[vi] = c_glass
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else
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data[vi] = c_stone
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end
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end
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end
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end
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print("Placing front wall")
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-- Front
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do
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local z = center.z - r
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for x = minp.x, maxp.x do
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for y = minp.y, maxp.y do
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local vi = a:index(x, y, z)
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if data[vi] == c_air or data[vi] == c_glass or data[vi] == c_map_ignore then
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data[vi] = c_glass
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else
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data[vi] = c_stone
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end
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end
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end
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end
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print("Placing back wall")
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-- Back
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do
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local z = center.z + r
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for x = minp.x, maxp.x do
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for y = minp.y, maxp.y do
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local vi = a:index(x, y, z)
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if data[vi] == c_air or data[vi] == c_glass or data[vi] == c_map_ignore then
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data[vi] = c_glass
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else
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data[vi] = c_stone
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end
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end
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end
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end
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print("Placing bedrock")
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-- Bedrock
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do
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local y = minp.y
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for x = minp.x, maxp.x do
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for z = minp.z, maxp.z do
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data[a:index(x, y, z)] = c_stone
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end
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end
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end
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print("Placing ceiling")
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-- Ceiling
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do
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local y = maxp.y
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for x = minp.x, maxp.x do
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for z = minp.z, maxp.z do
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data[a:index(x, y, z)] = c_glass
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end
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end
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end
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print("Writing to engine!")
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vm:set_data(data)
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vm:write_to_map(data)
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vm:update_map()
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end
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if minetest.get_modpath("ctf") then
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local old_is_protected = minetest.is_protected
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function minetest.is_protected(pos, name)
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if ctf_match.build_timer <= 0 then
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return old_is_protected(pos, name)
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end
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local tname = ctf.player(name).team
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if tname and
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(tname == "blue" and pos.z >= 0) or (tname == "red" and pos.z <= 0) then
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minetest.chat_send_player(name, "Can't dig beyond the barrier!")
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return true
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else
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return old_is_protected(pos, name)
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end
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end
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local function pos_check()
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if ctf_match.build_timer <= 0 then
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return
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end
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for _, player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local tname = ctf.player(name).team
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local pos = player:get_pos()
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local privs = minetest.get_player_privs(name)
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if tname and not privs.fly and privs.interact then
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if (tname == "blue" and pos.z >= 0) or
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(tname == "red" and pos.z <= 0) then
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minetest.chat_send_player(name, "Match hasn't started yet!")
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ctf.move_to_spawn(name)
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end
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end
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end
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if ctf_match.build_timer > 0.2 then
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minetest.after(0.2, pos_check)
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end
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end
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ctf_match.register_on_build_time_start(function()
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minetest.after(0.2, pos_check)
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end)
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end
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6
mods/ctf/ctf_map/depends.txt
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6
mods/ctf/ctf_map/depends.txt
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default
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ctf_team_base?
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ctf?
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ctf_match?
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worldedit?
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irc?
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33
mods/ctf/ctf_map/emerge.lua
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33
mods/ctf/ctf_map/emerge.lua
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local function emergeblocks_callback(pos, action, num_calls_remaining, ctx)
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if ctx.total_blocks == 0 then
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ctx.total_blocks = num_calls_remaining + 1
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ctx.current_blocks = 0
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end
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ctx.current_blocks = ctx.current_blocks + 1
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if ctx.current_blocks == ctx.total_blocks then
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if ctx.name then
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minetest.chat_send_player(ctx.name,
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string.format("Finished emerging %d blocks in %.2fms.",
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ctx.total_blocks, (os.clock() - ctx.start_time) * 1000))
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end
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ctx:callback()
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elseif ctx.progress then
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ctx:progress()
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end
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end
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function ctf_map.emerge_with_callbacks(name, pos1, pos2, callback, progress)
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local context = {
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current_blocks = 0,
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total_blocks = 0,
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start_time = os.clock(),
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name = name,
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callback = callback,
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progress = progress
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}
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minetest.emerge_area(pos1, pos2, emergeblocks_callback, context)
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end
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34
mods/ctf/ctf_map/give_initial_stuff.lua
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34
mods/ctf/ctf_map/give_initial_stuff.lua
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give_initial_stuff = {}
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setmetatable(give_initial_stuff, {
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__call = function(self, player)
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minetest.log("action", "Giving initial stuff to player "..player:get_player_name())
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local inv = player:get_inventory()
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inv:set_list("main", {})
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inv:set_list("craft", {})
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inv:set_size("craft", 1)
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inv:set_size("craftresult", 0)
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inv:set_size("hand", 0)
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local items = give_initial_stuff.get_stuff()
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for _, item in pairs(items) do
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inv:add_item("main", item)
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end
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end
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})
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function give_initial_stuff.get_stuff()
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return ctf_map.map and ctf_map.map.initial_stuff or {
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"default:pick_wood",
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"default:sword_wood",
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"default:torch 3",
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}
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end
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minetest.register_on_joinplayer(function(player)
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player:set_hp(20)
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give_initial_stuff(player)
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end)
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minetest.register_on_respawnplayer(give_initial_stuff)
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16
mods/ctf/ctf_map/init.lua
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16
mods/ctf/ctf_map/init.lua
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ctf_map = {}
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dofile(minetest.get_modpath("ctf_map") .. "/nodes.lua")
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dofile(minetest.get_modpath("ctf_map") .. "/emerge.lua")
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dofile(minetest.get_modpath("ctf_map") .. "/barrier.lua")
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if minetest.get_modpath("ctf") then
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dofile(minetest.get_modpath("ctf_map") .. "/schem_map.lua")
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dofile(minetest.get_modpath("ctf_map") .. "/give_initial_stuff.lua")
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assert(ctf_match)
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ctf_match.register_on_build_time_end(ctf_map.remove_middle_barrier)
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else
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dofile(minetest.get_modpath("ctf_map") .. "/map_maker.lua")
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end
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409
mods/ctf/ctf_map/map_maker.lua
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409
mods/ctf/ctf_map/map_maker.lua
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local randint = math.random(100)
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-- Reload mapmaker context from mod_storage if it exists
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local storage = minetest.get_mod_storage()
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local mapname = storage:get_string("mapname")
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local maptitle = storage:get_string("maptitle")
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local mapauthor = storage:get_string("mapauthor")
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local mapinitial = storage:get_string("mapinitial")
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local center = storage:get_string("center")
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local flag_positions = storage:get_string("flags")
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local barrier_r = storage:get_int("barrier_r")
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local center_barrier_rot = storage:get_int("center_barrier_rot")
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if mapname == "" then
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mapname = "ctf_" .. randint
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end
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if mapauthor == "" then
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mapauthor = nil
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end
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if maptitle == "" then
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maptitle = "Untitled Map " .. randint
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end
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if barrier_r == 0 then
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barrier_r = 110
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end
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if center == "" then
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center = { x = 0, y = 0, z = 0, r = 115, h = 140 }
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else
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center = minetest.parse_json(storage:get("center"))
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end
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if flag_positions == "" then
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flag_positions = {}
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else
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flag_positions = minetest.parse_json(storage:get("flags"))
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end
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--------------------------------------------------------------------------------
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minetest.register_on_joinplayer(function(player)
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minetest.after(1, function(name)
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minetest.chat_send_player(name, "*** CTF_MAP IS IN MAP MAKER MODE ***")
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end, player:get_player_name())
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end)
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assert(minetest.get_modpath("worldedit") and
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minetest.get_modpath("worldedit_commands"),
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"worldedit and worldedit_commands are required!")
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local function check_step()
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for _, pos in pairs(flag_positions) do
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if minetest.get_node(pos).name ~= "ctf_map:flag" then
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minetest.set_node(pos, { name = "ctf_map:flag" })
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end
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end
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minetest.after(1, check_step)
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end
|
||||
minetest.after(1, check_step)
|
||||
|
||||
minetest.register_node("ctf_map:flag", {
|
||||
description = "Flag",
|
||||
drawtype="nodebox",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
tiles = {
|
||||
"default_wood.png",
|
||||
"default_wood.png",
|
||||
"default_wood.png",
|
||||
"default_wood.png",
|
||||
"flag_grey2.png",
|
||||
"flag_grey.png"
|
||||
},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ 0.250000,-0.500000,0.000000,0.312500,0.500000,0.062500},
|
||||
{ -0.5,0,0.000000,0.250000,0.500000,0.062500}
|
||||
}
|
||||
},
|
||||
groups = {oddly_breakable_by_hand=1,snappy=3},
|
||||
on_place = function(_, _, pthing)
|
||||
local node = minetest.get_node(pthing.under).name
|
||||
local ndef = minetest.registered_nodes[node]
|
||||
local pos = (ndef and ndef.buildable_to) and pthing.under or pthing.above
|
||||
|
||||
table.insert(flag_positions, vector.new(pos))
|
||||
storage:set_string("flags", minetest.write_json(flag_positions))
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
for i, v in pairs(flag_positions) do
|
||||
if vector.equals(pos, v) then
|
||||
flag_positions[i] = nil
|
||||
return
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
local function to_2pos()
|
||||
return {
|
||||
x = center.x - center.r,
|
||||
y = center.y - center.h / 2,
|
||||
z = center.z - center.r,
|
||||
}, {
|
||||
x = center.x + center.r,
|
||||
y = center.y + center.h / 2,
|
||||
z = center.z + center.r,
|
||||
}
|
||||
end
|
||||
|
||||
local function max(a, b)
|
||||
if a > b then
|
||||
return a
|
||||
else
|
||||
return b
|
||||
end
|
||||
end
|
||||
|
||||
local function we_select(name)
|
||||
local pos1, pos2 = to_2pos()
|
||||
worldedit.pos1[name] = pos1
|
||||
worldedit.mark_pos1(name)
|
||||
worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos1))
|
||||
worldedit.pos2[name] = pos2
|
||||
worldedit.mark_pos2(name)
|
||||
worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos2))
|
||||
end
|
||||
|
||||
local function we_import(name)
|
||||
local pos1 = worldedit.pos1[name]
|
||||
local pos2 = worldedit.pos2[name]
|
||||
if pos1 and pos2 then
|
||||
local size = vector.subtract(pos2, pos1)
|
||||
local r = max(size.x, size.z) / 2
|
||||
center = vector.divide(vector.add(pos1, pos2), 2)
|
||||
center.r = r
|
||||
center.h = size.y
|
||||
storage:set_string("center", minetest.write_json(center))
|
||||
end
|
||||
end
|
||||
|
||||
local function get_flags()
|
||||
local negative = nil
|
||||
local positive = nil
|
||||
for _, pos in pairs(flag_positions) do
|
||||
pos = vector.subtract(pos, center)
|
||||
|
||||
if center_barrier_rot == 0 and pos.x < 0 or pos.z < 0 then
|
||||
negative = pos
|
||||
end
|
||||
|
||||
if center_barrier_rot == 0 and pos.x > 0 or pos.z > 0 then
|
||||
positive = pos
|
||||
end
|
||||
end
|
||||
|
||||
return negative, positive
|
||||
end
|
||||
|
||||
local function get_flag_status()
|
||||
if #flag_positions > 2 then
|
||||
return "Too many flags! (" .. #flag_positions .. "/2)"
|
||||
elseif #flag_positions < 2 then
|
||||
return "Place more flags (" .. #flag_positions .. "/2)"
|
||||
else
|
||||
local negative, positive = get_flags()
|
||||
if positive and negative then
|
||||
return "Flags placed (" .. #flag_positions .. "/2)"
|
||||
else
|
||||
return "Place one flag on each side of the barrier."
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function show_gui(name)
|
||||
if not mapauthor then
|
||||
mapauthor = name
|
||||
storage:set_string("mapauthor", mapauthor)
|
||||
end
|
||||
|
||||
local formspec = {
|
||||
"size[9,9.5]",
|
||||
"bgcolor[#080808BB;true]",
|
||||
default.gui_bg,
|
||||
default.gui_bg_img,
|
||||
|
||||
"label[0,0;1. Select Area]",
|
||||
"field[0.4,1;1,1;posx;X;", center.x, "]",
|
||||
"field[1.4,1;1,1;posy;Y;", center.y, "]",
|
||||
"field[2.4,1;1,1;posz;Z;", center.z, "]",
|
||||
"field[0.4,2;1.5,1;posr;R;", center.r, "]",
|
||||
"field[1.9,2;1.5,1;posh;H;", center.h, "]",
|
||||
"button[4.3,0.7;1.75,1;set_center;Player Pos]",
|
||||
"button[6.05,0.7;1.5,1;towe;To WE]",
|
||||
"button[7.55,0.7;1.5,1;fromwe;From WE]",
|
||||
"button[4.3,1.7;4.75,1;emerge;Emerge Area]",
|
||||
|
||||
"box[0,2.65;8.85,0.05;#111111BB]",
|
||||
|
||||
"label[0,2.8;2. Place Barriers]",
|
||||
"label[0.1,3.3;This may take a few minutes.]",
|
||||
"field[0.4,4.3;1,1;barrier_r;R;", barrier_r, "]",
|
||||
"dropdown[1.15,4.05;1,1;center_barrier_rot;X=0,Z=0;", center_barrier_rot + 1, "]",
|
||||
"button[2.3,4;2,1;place_barrier;Place Barriers]",
|
||||
|
||||
"box[4.4,2.8;0.05,2.2;#111111BB]",
|
||||
|
||||
"label[4.8,2.8;3. Place Flags]",
|
||||
"label[4.8,3.3;", minetest.formspec_escape(get_flag_status()), "]",
|
||||
"button[4.8,4;3.5,1;giveme;Giveme Flags]",
|
||||
|
||||
"box[0,5.06;8.85,0.05;#111111BB]",
|
||||
|
||||
"label[0,5.15;4. Meta Data]",
|
||||
"field[0.4,6.2;8.5,1;title;Title;", minetest.formspec_escape(maptitle), "]",
|
||||
"field[0.4,7.3;8.5,1;initial;Stuff to give on (re)spawn, comma-separated itemstrings;",
|
||||
minetest.formspec_escape(mapinitial), "]",
|
||||
"field[0.4,8.4;4.25,1;name;File Name;" , minetest.formspec_escape(mapname), "]",
|
||||
"field[4.625,8.4;4.25,1;author;Author;", minetest.formspec_escape(mapauthor), "]",
|
||||
|
||||
"button_exit[1.3,9;3,1;close;Close]",
|
||||
"button_exit[4.3,9;3,1;export;Export]",
|
||||
}
|
||||
|
||||
formspec = table.concat(formspec, "")
|
||||
minetest.show_formspec(name, "ctf_map:tool", formspec)
|
||||
end
|
||||
|
||||
local function show_progress_formspec(name, text)
|
||||
minetest.show_formspec(name, "ctf_map:progress",
|
||||
"size[6,1]bgcolor[#080808BB;true]" ..
|
||||
default.gui_bg ..
|
||||
default.gui_bg_img .. "label[0,0;" ..
|
||||
minetest.formspec_escape(text) .. "]")
|
||||
end
|
||||
|
||||
local function emerge_progress(ctx)
|
||||
show_progress_formspec(ctx.name, string.format("Emerging Area - %d/%d blocks emerged (%.1f%%)",
|
||||
ctx.current_blocks, ctx.total_blocks,
|
||||
(ctx.current_blocks / ctx.total_blocks) * 100))
|
||||
end
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "ctf_map:tool" then
|
||||
return
|
||||
end
|
||||
|
||||
if fields.posx then
|
||||
center.x = tonumber(fields.posx)
|
||||
center.y = tonumber(fields.posy)
|
||||
center.z = tonumber(fields.posz)
|
||||
center.r = tonumber(fields.posr)
|
||||
center.h = tonumber(fields.posh)
|
||||
storage:set_string("center", minetest.write_json(center))
|
||||
end
|
||||
|
||||
fields.barrier_r = tonumber(fields.barrier_r)
|
||||
if fields.barrier_r and fields.barrier_r ~= barrier_r then
|
||||
barrier_r = fields.barrier_r
|
||||
storage:set_int("barrier_r", barrier_r)
|
||||
end
|
||||
|
||||
if fields.title and fields.title ~= maptitle then
|
||||
maptitle = fields.title
|
||||
storage:set_string("maptitle", maptitle)
|
||||
end
|
||||
|
||||
if fields.author and fields.author ~= mapauthor then
|
||||
mapauthor = fields.author
|
||||
storage:set_string("mapauthor", mapauthor)
|
||||
end
|
||||
|
||||
if fields.name and fields.name ~= mapname then
|
||||
mapname = fields.name
|
||||
storage:set_string("mapname", mapname)
|
||||
end
|
||||
|
||||
if fields.initial and fields.initial ~= mapinitial then
|
||||
mapinitial = fields.initial
|
||||
storage:set_string("mapinitial", mapinitial)
|
||||
end
|
||||
|
||||
if fields.center_barrier_rot and fields.center_barrier_rot ~= "" then
|
||||
center_barrier_rot = fields.center_barrier_rot == "X=0" and 0 or 1
|
||||
storage:set_int("center_barrier_rot", center_barrier_rot)
|
||||
end
|
||||
|
||||
if fields.set_center then
|
||||
local r = center.r
|
||||
local h = center.h
|
||||
center = vector.floor(player:get_pos())
|
||||
center.r = r
|
||||
center.h = h
|
||||
storage:set_string("center", minetest.write_json(center))
|
||||
end
|
||||
|
||||
if fields.giveme then
|
||||
player:get_inventory():add_item("main", "ctf_map:flag 2")
|
||||
end
|
||||
|
||||
local player_name = player:get_player_name()
|
||||
|
||||
if fields.emerge then
|
||||
local pos1, pos2 = to_2pos()
|
||||
show_progress_formspec(player_name, "Emerging area...")
|
||||
ctf_map.emerge_with_callbacks(player_name, pos1, pos2, function()
|
||||
show_gui(player_name)
|
||||
end, emerge_progress)
|
||||
return true
|
||||
end
|
||||
|
||||
if fields.place_barrier then
|
||||
local pos1, pos2 = to_2pos()
|
||||
show_progress_formspec(player_name, "Emerging area...")
|
||||
ctf_map.emerge_with_callbacks(player_name, pos1, pos2, function()
|
||||
show_progress_formspec(player_name, "Placing center barrier, this may take a while...")
|
||||
|
||||
minetest.after(0.1, function()
|
||||
ctf_map.place_middle_barrier(center, barrier_r, center.h, (center_barrier_rot == 0) and "x" or "z")
|
||||
show_progress_formspec(player_name, "Placing outer barriers, this may take a while...")
|
||||
minetest.after(0.1, function()
|
||||
ctf_map.place_outer_barrier(center, barrier_r, center.h)
|
||||
show_gui(player_name)
|
||||
end)
|
||||
end)
|
||||
end, emerge_progress)
|
||||
return true
|
||||
end
|
||||
|
||||
if fields.towe then
|
||||
we_select(player_name)
|
||||
end
|
||||
|
||||
if fields.fromwe then
|
||||
we_import(player_name)
|
||||
end
|
||||
|
||||
if fields.export then
|
||||
if #flag_positions ~= 2 then
|
||||
minetest.chat_send_all("You need to place two flags!")
|
||||
return
|
||||
end
|
||||
|
||||
we_select(player_name)
|
||||
show_progress_formspec(player_name, "Exporting...")
|
||||
|
||||
local path = minetest.get_worldpath() .. "/schems/"
|
||||
minetest.mkdir(path)
|
||||
|
||||
-- Reset mod_storage
|
||||
storage:set_string("center", "")
|
||||
storage:set_string("maptitle", "")
|
||||
storage:set_string("mapauthor", "")
|
||||
storage:set_string("mapname", "")
|
||||
storage:set_string("mapinitial", "")
|
||||
storage:set_string("center_barrier_rot", "")
|
||||
storage:set_string("barrier_r", "")
|
||||
|
||||
-- Write to .conf
|
||||
local meta = Settings(path .. mapname .. ".conf")
|
||||
meta:set("name", maptitle)
|
||||
meta:set("author", mapauthor)
|
||||
meta:set("initial_stuff", mapinitial)
|
||||
meta:set("rotation", center_barrier_rot == 0 and "x" or "z")
|
||||
meta:set("r", center.r)
|
||||
meta:set("h", center.h)
|
||||
|
||||
for _, flags in pairs(flag_positions) do
|
||||
local pos = vector.subtract(flags, center)
|
||||
if center_barrier_rot == 0 then
|
||||
local old = vector.new(pos)
|
||||
pos.x = old.z
|
||||
pos.z = -old.x
|
||||
end
|
||||
|
||||
local idx = pos.z > 0 and 1 or 2
|
||||
meta:set("team." .. idx, pos.z > 0 and "red" or "blue")
|
||||
meta:set("team." .. idx .. ".color", pos.z > 0 and "red" or "blue")
|
||||
meta:set("team." .. idx .. ".pos", minetest.pos_to_string(pos))
|
||||
end
|
||||
meta:write()
|
||||
|
||||
minetest.after(0.1, function()
|
||||
local filepath = path .. mapname .. ".mts"
|
||||
if minetest.create_schematic(worldedit.pos1[player_name],
|
||||
worldedit.pos2[player_name], worldedit.prob_list[player_name],
|
||||
filepath) then
|
||||
minetest.chat_send_all("Exported " .. mapname .. " to " .. path)
|
||||
minetest.close_formspec(player_name, "")
|
||||
else
|
||||
minetest.chat_send_all("Failed!")
|
||||
show_gui(player_name)
|
||||
end
|
||||
end)
|
||||
return
|
||||
end
|
||||
|
||||
if not fields.quit then
|
||||
show_gui(player_name)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_chatcommand("gui", {
|
||||
func = function(name)
|
||||
show_gui(name)
|
||||
return true
|
||||
end
|
||||
})
|
81
mods/ctf/ctf_map/nodes.lua
Normal file
81
mods/ctf/ctf_map/nodes.lua
Normal file
|
@ -0,0 +1,81 @@
|
|||
minetest.register_node("ctf_map:ignore", {
|
||||
description = "Artificial Ignore", -- this may need to be given a more appropriate name
|
||||
drawtype = "airlike",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = true,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = false,
|
||||
air_equivalent = true,
|
||||
drop = "",
|
||||
groups = {not_in_creative_inventory=1}
|
||||
})
|
||||
|
||||
minetest.register_node("ctf_map:ind_glass", {
|
||||
description = "Indestructible Glass",
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"default_glass.png", "default_glass_detail.png"},
|
||||
inventory_image = minetest.inventorycube("default_glass.png"),
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
walkable = true,
|
||||
buildable_to = false,
|
||||
pointable = false,
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_glass_defaults()
|
||||
})
|
||||
|
||||
minetest.register_node("ctf_map:ind_stone", {
|
||||
description = "Indestructible Stone",
|
||||
groups = {immortal = 1},
|
||||
tiles = {"default_stone.png"},
|
||||
is_ground_content = false
|
||||
})
|
||||
|
||||
minetest.register_node("ctf_map:ind_dirt", {
|
||||
description = "Indestructible Dirt",
|
||||
groups = {immortal = 1},
|
||||
tiles = {"default_dirt.png"},
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name = "default_grass_footstep", gain = 0.25}
|
||||
}),
|
||||
})
|
||||
|
||||
minetest.register_node("ctf_map:ind_dirt_with_grass", {
|
||||
description = "Indestructible Dirt with Grass",
|
||||
groups = {immortal = 1},
|
||||
tiles = {"default_grass.png", "default_dirt.png",
|
||||
{name = "default_dirt.png^default_grass_side.png",
|
||||
tileable_vertical = false}},
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name = "default_grass_footstep", gain = 0.25},
|
||||
}),
|
||||
})
|
||||
|
||||
minetest.register_node("ctf_map:ind_stone_red", {
|
||||
description = "Indestructible Red Stone",
|
||||
groups = {immortal = 1},
|
||||
tiles = {"ctf_map_stone_red.png"},
|
||||
is_ground_content = false
|
||||
})
|
||||
|
||||
minetest.register_node("ctf_map:ind_glass_red", {
|
||||
description = "Indestructible Red Glass",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"ctf_map_glass_red.png"},
|
||||
inventory_image = minetest.inventorycube("default_glass.png"),
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
walkable = true,
|
||||
buildable_to = false,
|
||||
use_texture_alpha = false,
|
||||
alpha = 0,
|
||||
pointable = false,
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_glass_defaults()
|
||||
})
|
287
mods/ctf/ctf_map/schem_map.lua
Normal file
287
mods/ctf/ctf_map/schem_map.lua
Normal file
|
@ -0,0 +1,287 @@
|
|||
assert(minetest.get_mapgen_setting("mg_name") == "singlenode", "singlenode mapgen is required.")
|
||||
|
||||
minetest.register_alias("mapgen_singlenode", "ctf_map:ignore")
|
||||
minetest.register_alias("ctf_map:flag", "air")
|
||||
|
||||
minetest.register_alias("flowers:mushroom_red", "air")
|
||||
minetest.register_alias("flowers:mushroom_brown", "air")
|
||||
minetest.register_alias("flowers:waterlily", "air")
|
||||
minetest.register_alias("flowers:rose", "air")
|
||||
minetest.register_alias("flowers:tulip", "air")
|
||||
minetest.register_alias("flowers:dandelion_yellow", "air")
|
||||
minetest.register_alias("flowers:geranium", "air")
|
||||
minetest.register_alias("flowers:viola", "air")
|
||||
minetest.register_alias("flowers:dandelion_white", "air")
|
||||
minetest.register_alias("flowers:chrysanthemum_green", "air")
|
||||
minetest.register_alias("default:grass_1", "air")
|
||||
minetest.register_alias("default:grass_2", "air")
|
||||
minetest.register_alias("default:grass_3", "air")
|
||||
minetest.register_alias("default:grass_4", "air")
|
||||
minetest.register_alias("default:sand_with_kelp", "default:sand")
|
||||
minetest.register_alias("default:grass_5", "air")
|
||||
minetest.register_alias("default:bush_leaves", "air")
|
||||
minetest.register_alias("default:bush_stem", "air")
|
||||
minetest.register_alias("default:stone_with_gold", "default:stone")
|
||||
|
||||
|
||||
local max_r = 120
|
||||
local mapdir = minetest.get_modpath("ctf_map") .. "/maps/"
|
||||
ctf_map.map = nil
|
||||
|
||||
|
||||
local next_idx
|
||||
minetest.register_chatcommand("set_next", {
|
||||
privs = { ctf_admin = true },
|
||||
func = function(name, param)
|
||||
for i, mname in pairs(ctf_map.available_maps) do
|
||||
if mname:lower():find(param, 1, true) then
|
||||
next_idx = i
|
||||
return true, "Selected " .. mname
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
local function search_for_maps()
|
||||
local files_hash = {}
|
||||
|
||||
local dirs = minetest.get_dir_list(mapdir, true)
|
||||
table.insert(dirs, ".")
|
||||
for _, dir in pairs(dirs) do
|
||||
if dir ~= ".git" then
|
||||
local files = minetest.get_dir_list(mapdir .. dir, false)
|
||||
for i=1, #files do
|
||||
local parts = files[i]:split(".")
|
||||
local filename = parts[1]
|
||||
local extension = parts[2]
|
||||
if extension == "mts" then
|
||||
files_hash[dir .. "/" .. filename] = true
|
||||
else
|
||||
if extension ~= "conf" and extension ~= "md"
|
||||
and files[i] ~= ".git" then
|
||||
error("Map extension is not '.mts': " .. files[i])
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
ctf_map.available_maps = {}
|
||||
for key, _ in pairs(files_hash) do
|
||||
local conf = Settings(mapdir .. "/" .. key .. ".conf")
|
||||
minetest.log("error", "ctf.maps." .. key:gsub("%./", ""):gsub("/", "."))
|
||||
local val = minetest.settings:get("ctf.maps." .. key:gsub("%./", ""):gsub("/", "."))
|
||||
if not conf:get_bool("disabled", false) and val ~= "false" then
|
||||
table.insert(ctf_map.available_maps, key)
|
||||
end
|
||||
end
|
||||
if next(ctf_map.available_maps) == nil then
|
||||
error("No maps found in directory " .. mapdir)
|
||||
end
|
||||
return ctf_map.available_maps
|
||||
end
|
||||
|
||||
search_for_maps()
|
||||
|
||||
minetest.register_chatcommand("maps_reload", {
|
||||
privs = { ctf_admin = true },
|
||||
func = function(name, param)
|
||||
local maps = search_for_maps()
|
||||
next_idx = nil
|
||||
return true, #maps .. " maps found: " .. table.concat(maps, ", ")
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
function ctf_map.place_map(map)
|
||||
ctf_map.emerge_with_callbacks(nil, map.pos1, map.pos2, function()
|
||||
local schempath = mapdir .. map.schematic
|
||||
local res = minetest.place_schematic(map.pos1, schempath,
|
||||
map.rotation == "z" and "0" or "90")
|
||||
|
||||
assert(res)
|
||||
|
||||
for _, value in pairs(ctf_map.map.teams) do
|
||||
ctf_team_base.place(value.color, value.pos)
|
||||
end
|
||||
|
||||
local seed = minetest.get_mapgen_setting("seed")
|
||||
for _, chestzone in pairs(ctf_map.map.chests) do
|
||||
minetest.log("warning", "Placing " .. chestzone.n .. " chests from " ..
|
||||
minetest.pos_to_string(chestzone.from) .. " to "..
|
||||
minetest.pos_to_string(chestzone.to))
|
||||
place_chests(chestzone.from, chestzone.to, seed, chestzone.n)
|
||||
end
|
||||
|
||||
minetest.after(2, function()
|
||||
local msg = "Map: " .. map.name .. " by " .. map.author
|
||||
if map.hint then
|
||||
msg = msg .. "\n" .. map.hint
|
||||
end
|
||||
minetest.chat_send_all(msg)
|
||||
if minetest.global_exists("irc") and irc.connected then
|
||||
irc:say("Map: " .. map.name)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.after(10, function()
|
||||
minetest.fix_light(ctf_map.map.pos1, ctf_map.map.pos2)
|
||||
end)
|
||||
end, nil)
|
||||
end
|
||||
|
||||
function ctf_match.load_map_meta(idx, name)
|
||||
local offset = vector.new(600 * idx, 0, 0)
|
||||
local conf_path = mapdir .. name .. ".conf"
|
||||
local meta = Settings(conf_path)
|
||||
|
||||
if meta:get("r") == nil then
|
||||
error("Map was not properly configured " .. conf_path)
|
||||
end
|
||||
|
||||
local initial_stuff = meta:get("initial_stuff")
|
||||
local map = {
|
||||
idx = idx,
|
||||
name = meta:get("name"),
|
||||
author = meta:get("author"),
|
||||
hint = meta:get("hint"),
|
||||
rotation = meta:get("rotation"),
|
||||
schematic = name .. ".mts",
|
||||
initial_stuff = initial_stuff and initial_stuff:split(","),
|
||||
r = tonumber(meta:get("r")),
|
||||
h = tonumber(meta:get("h")),
|
||||
offset = offset,
|
||||
teams = {},
|
||||
chests = {},
|
||||
}
|
||||
|
||||
assert(map.r <= max_r)
|
||||
|
||||
map.pos1 = vector.add(offset, { x = -map.r, y = -map.h / 2, z = -map.r })
|
||||
map.pos2 = vector.add(offset, { x = map.r, y = map.h / 2, z = map.r })
|
||||
|
||||
-- Read teams from config
|
||||
local i = 1
|
||||
while meta:get("team." .. i) do
|
||||
local tname = meta:get("team." .. i)
|
||||
local tcolor = meta:get("team." .. i .. ".color")
|
||||
local tpos = minetest.string_to_pos(meta:get("team." .. i .. ".pos"))
|
||||
|
||||
map.teams[tname] = {
|
||||
color = tcolor,
|
||||
pos = vector.add(offset, tpos),
|
||||
}
|
||||
|
||||
i = i + 1
|
||||
end
|
||||
|
||||
-- Read custom chest zones from config
|
||||
i = 1
|
||||
while meta:get("chests." .. i .. ".from") do
|
||||
local from = minetest.string_to_pos(meta:get("chests." .. i .. ".from"))
|
||||
local to = minetest.string_to_pos(meta:get("chests." .. i .. ".to"))
|
||||
assert(from and to, "Positions needed for chest zone " .. i .. " in map " .. map.name)
|
||||
|
||||
map.chests[i] = {
|
||||
from = vector.add(offset, from),
|
||||
to = vector.add(offset, to),
|
||||
n = tonumber(meta:get("chests." .. i .. ".n") or "23"),
|
||||
}
|
||||
|
||||
minetest.log("warning", dump(map.chests[i]))
|
||||
|
||||
i = i + 1
|
||||
end
|
||||
|
||||
-- Add default chest zones if none given
|
||||
if i == 1 then
|
||||
while meta:get("team." .. i) do
|
||||
local chests1
|
||||
if i == 1 then
|
||||
chests1 = vector.add(offset, { x = -map.r, y = -map.h / 2, z = 0 })
|
||||
elseif i == 2 then
|
||||
chests1 = map.pos1
|
||||
end
|
||||
|
||||
local chests2
|
||||
if i == 1 then
|
||||
chests2 = map.pos2
|
||||
elseif i == 2 then
|
||||
chests2 = vector.add(offset, { x = map.r, y = map.h / 2, z = 0 })
|
||||
end
|
||||
|
||||
map.chests[i] = {
|
||||
from = chests1,
|
||||
to = chests2,
|
||||
n = 23,
|
||||
}
|
||||
i = i + 1
|
||||
end
|
||||
end
|
||||
|
||||
return map
|
||||
end
|
||||
|
||||
ctf_match.register_on_new_match(function()
|
||||
minetest.clear_objects({ mode = "quick" })
|
||||
|
||||
-- Choose next map index, but don't select the same one again
|
||||
local idx
|
||||
if next_idx then
|
||||
idx = next_idx
|
||||
elseif ctf_map.map then
|
||||
idx = math.random(#ctf_map.available_maps - 1)
|
||||
if idx >= ctf_map.map.idx then
|
||||
idx = idx + 1
|
||||
end
|
||||
else
|
||||
idx = math.random(#ctf_map.available_maps)
|
||||
end
|
||||
next_idx = (idx % #ctf_map.available_maps) + 1
|
||||
|
||||
-- Load meta data
|
||||
local name = ctf_map.available_maps[idx]
|
||||
ctf_map.map = ctf_match.load_map_meta(idx, name)
|
||||
|
||||
-- Place map
|
||||
ctf_map.place_map(ctf_map.map)
|
||||
end)
|
||||
|
||||
function ctf_match.create_teams()
|
||||
for key, value in pairs(ctf_map.map.teams) do
|
||||
local name = key
|
||||
local color = value.color
|
||||
local flag = value.pos
|
||||
|
||||
if name and color and flag then
|
||||
print(" - creating " .. key)
|
||||
ctf.team({
|
||||
name = name,
|
||||
color = color,
|
||||
add_team = true
|
||||
})
|
||||
|
||||
ctf_flag.add(name, flag)
|
||||
|
||||
minetest.after(0, function()
|
||||
ctf_flag.assert_flag(flag)
|
||||
end)
|
||||
else
|
||||
minetest.log("error", " - Failed to create " .. key)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local map = ctf_map.map
|
||||
if not map then
|
||||
return
|
||||
end
|
||||
|
||||
local msg = "Map: " .. map.name .. " by " .. map.author
|
||||
if map.hint then
|
||||
msg = msg .. "\n" .. map.hint
|
||||
end
|
||||
minetest.chat_send_player(player:get_player_name(), msg)
|
||||
end)
|
BIN
mods/ctf/ctf_map/textures/ctf_map_glass_red.png
Normal file
BIN
mods/ctf/ctf_map/textures/ctf_map_glass_red.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 179 B |
BIN
mods/ctf/ctf_map/textures/ctf_map_stone_red.png
Normal file
BIN
mods/ctf/ctf_map/textures/ctf_map_stone_red.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 425 B |
Loading…
Add table
Add a link
Reference in a new issue