Remove false promises in class selection, add random messages
This commit is contained in:
parent
a77928c556
commit
f610722b83
16 changed files with 107 additions and 60 deletions
3
.gitignore
vendored
3
.gitignore
vendored
|
@ -5,6 +5,3 @@
|
|||
tags
|
||||
*.vim
|
||||
debug.txt
|
||||
|
||||
## Files related to minetest development cycle
|
||||
*.patch
|
||||
|
|
|
@ -15,7 +15,8 @@ globals = {
|
|||
"crafting", "vector", "table", "minetest", "worldedit", "ctf", "ctf_flag",
|
||||
"ctf_colors", "hudkit", "default", "treasurer", "ChatCmdBuilder", "ctf_map",
|
||||
"ctf_match", "ctf_stats", "ctf_treasure", "ctf_playertag", "chatplus", "irc",
|
||||
"armor", "vote", "give_initial_stuff", "hud_score", "physics", "tsm_chests"
|
||||
"armor", "vote", "give_initial_stuff", "hud_score", "physics", "tsm_chests",
|
||||
"armor", "shooter"
|
||||
}
|
||||
|
||||
read_globals = {
|
||||
|
|
18
docs/accurate_statbar.patch
Normal file
18
docs/accurate_statbar.patch
Normal file
|
@ -0,0 +1,18 @@
|
|||
diff --git a/builtin/game/statbars.lua b/builtin/game/statbars.lua
|
||||
index 46c947b6..f4372843 100644
|
||||
--- builtin/game/statbars.lua
|
||||
+++ builtin/game/statbars.lua
|
||||
@@ -24,12 +24,14 @@ local breath_bar_definition = {
|
||||
local hud_ids = {}
|
||||
|
||||
local function scaleToDefault(player, field)
|
||||
+ return player["get_" .. field](player)
|
||||
- -- Scale "hp" or "breath" to the default dimensions
|
||||
- local current = player["get_" .. field](player)
|
||||
- local nominal = core["PLAYER_MAX_".. field:upper() .. "_DEFAULT"]
|
||||
- local max_display = math.max(nominal,
|
||||
- math.max(player:get_properties()[field .. "_max"], current))
|
||||
- return current / max_display * nominal
|
||||
end
|
||||
|
||||
local function update_builtin_statbars(player)
|
|
@ -3,8 +3,8 @@ enable_pvp = true
|
|||
mg_name = singlenode
|
||||
vote.kick_vote = false
|
||||
barrier = 106
|
||||
regen_interval = 6
|
||||
regen_amount = 1
|
||||
hpregen.interval = 6
|
||||
hpregen.amount = 1
|
||||
random_messages_interval = 60
|
||||
sprint_stamina = 10
|
||||
enable_lavacooling = false
|
||||
|
|
|
@ -4,10 +4,15 @@ function ctf_classes.register(cname, def)
|
|||
ctf_classes.__classes[cname] = def
|
||||
table.insert(ctf_classes.__classes_ordered, def)
|
||||
|
||||
def.max_hp = def.max_hp or 20
|
||||
def.speed = def.speed or 1
|
||||
def.pros = def.pros or {}
|
||||
def.cons = def.cons or {}
|
||||
|
||||
def.properties = def.properties or {}
|
||||
if def.properties.can_capture == nil then
|
||||
def.properties.can_capture = true
|
||||
end
|
||||
def.properties.speed = def.properties.speed or 1
|
||||
def.properties.max_hp = def.properties.max_hp or 20
|
||||
end
|
||||
|
||||
function ctf_classes.set_skin(player, color, class)
|
||||
|
@ -44,12 +49,17 @@ end
|
|||
|
||||
local function set_max_hp(player, max_hp)
|
||||
local cur_hp = player:get_hp()
|
||||
local new_hp = cur_hp + max_hp - player:get_properties().hp_max
|
||||
local old_max = player:get_properties().hp_max
|
||||
local new_hp = cur_hp + max_hp - old_max
|
||||
player:set_properties({
|
||||
hp_max = max_hp
|
||||
})
|
||||
|
||||
assert(new_hp <= max_hp)
|
||||
if new_hp > max_hp then
|
||||
minetest.log("error", string.format("New hp %d is larger than new max %d, old max is %d", new_hp, max_hp, old_max))
|
||||
new_hp = max_hp
|
||||
end
|
||||
|
||||
if cur_hp > max_hp then
|
||||
player:set_hp(max_hp)
|
||||
elseif new_hp > cur_hp then
|
||||
|
@ -59,12 +69,12 @@ end
|
|||
|
||||
function ctf_classes.update(player)
|
||||
local class = ctf_classes.get(player)
|
||||
local color, _ = ctf_colors.get_color(ctf.player(player:get_player_name()))
|
||||
local color = ctf_colors.get_color(ctf.player(player:get_player_name())).text
|
||||
|
||||
set_max_hp(player, class.max_hp)
|
||||
set_max_hp(player, class.properties.max_hp)
|
||||
ctf_classes.set_skin(player, color, class)
|
||||
physics.set(player:get_player_name(), "ctf_classes:speed", {
|
||||
speed = class.speed,
|
||||
speed = class.properties.speed,
|
||||
})
|
||||
end
|
||||
|
||||
|
|
|
@ -66,9 +66,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
"Move closer to the flag to change classes!")
|
||||
end
|
||||
|
||||
for _, class in pairs(ctf_classes.__classes_ordered) do
|
||||
if fields["select_" .. class.name] then
|
||||
ctf_classes.set(player, class.name)
|
||||
for name in pairs(ctf_classes.__classes) do
|
||||
if fields["select_" .. name] then
|
||||
ctf_classes.set(player, name)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
|
|
@ -10,29 +10,43 @@ dofile(minetest.get_modpath("ctf_classes") .. "/ranged.lua")
|
|||
|
||||
ctf_classes.register("knight", {
|
||||
description = "Knight",
|
||||
pros = { "+10 HP", "+10% melee skill" },
|
||||
pros = { "+50% Health Points" },
|
||||
cons = { "-10% speed" },
|
||||
max_hp = 30,
|
||||
color = "#ccc",
|
||||
properties = {
|
||||
max_hp = 30,
|
||||
speed = 0.90,
|
||||
},
|
||||
})
|
||||
|
||||
ctf_classes.register("shooter", {
|
||||
description = "Shooter",
|
||||
pros = { "+10% ranged skill", "Can use sniper rifles", "Can use grapling hooks" },
|
||||
cons = {},
|
||||
speed = 1.1,
|
||||
pros = { "+10% ranged skill", "Rifles and grappling hooks" },
|
||||
cons = { "Can't capture the flag" },
|
||||
color = "#c60",
|
||||
properties = {
|
||||
can_capture = false,
|
||||
},
|
||||
})
|
||||
|
||||
ctf_classes.register("medic", {
|
||||
description = "Medic",
|
||||
speed = 1.1,
|
||||
pros = { "x2 regen for nearby friendlies", "Free bandages" },
|
||||
cons = { "Can't capture the flag"},
|
||||
pros = { "x2 regen for nearby friendlies" },
|
||||
cons = { "-50% Health Points" },
|
||||
color = "#0af",
|
||||
properties = {
|
||||
max_hp = 10,
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_on_joinplayer(ctf_classes.update)
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
ctf_classes.update(player)
|
||||
|
||||
if minetest.check_player_privs(player, { interact = true }) then
|
||||
ctf_classes.show_gui(player:get_player_name())
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_chatcommand("class", {
|
||||
func = function(name, params)
|
||||
|
@ -72,12 +86,20 @@ local flags = {
|
|||
for _, flagname in pairs(flags) do
|
||||
local old_func = minetest.registered_nodes[flagname].on_punch
|
||||
local function on_punch(pos, node, player, ...)
|
||||
if ctf_classes.get(player).name == "medic" then
|
||||
local flag = ctf_flag.get(pos)
|
||||
local team = ctf.player(player:get_player_name()).team
|
||||
if not flag or not flag.team or not team or team ~= flag.team then
|
||||
minetest.chat_send_player(player:get_player_name(),
|
||||
"Medics can't capture the flag!")
|
||||
local fpos = pos
|
||||
if node.name:sub(1, 18) == "ctf_flag:flag_top_" then
|
||||
fpos = vector.new(pos)
|
||||
fpos.y = fpos.y - 1
|
||||
end
|
||||
|
||||
local class = ctf_classes.get(player)
|
||||
if not class.properties.can_capture then
|
||||
local pname = player:get_player_name()
|
||||
local flag = ctf_flag.get(fpos)
|
||||
local team = ctf.player(pname).team
|
||||
if flag and flag.team and team and team ~= flag.team then
|
||||
minetest.chat_send_player(pname,
|
||||
"You need to change classes to capture the flag!")
|
||||
return
|
||||
end
|
||||
end
|
||||
|
|
|
@ -1,2 +1,3 @@
|
|||
name = ctf_classes
|
||||
depends = ctf, ctf_flag, ctf_colors, physics, shooter
|
||||
depends = ctf, ctf_flag, ctf_colors, physics, shooter, hpregen
|
||||
description = Adds classes, including knight, shooter, and medic
|
||||
|
|
|
@ -40,7 +40,7 @@ local function check_grapple(itemname)
|
|||
local def = minetest.registered_items[itemname]
|
||||
local old_func = def.on_use
|
||||
minetest.override_item(itemname, {
|
||||
description = def.description .. "\nCan only be used by Shooters",
|
||||
description = def.description .. "\n\nCan only be used by Shooters",
|
||||
on_use = function(itemstack, user, ...)
|
||||
if ctf_classes.get(user).name ~= "shooter" then
|
||||
minetest.chat_send_player(user:get_player_name(),
|
||||
|
@ -56,3 +56,7 @@ end
|
|||
|
||||
check_grapple("shooter:grapple_gun_loaded")
|
||||
check_grapple("shooter:grapple_gun")
|
||||
|
||||
minetest.override_item("shooter:rifle", {
|
||||
description = "Rifle\n\nCan only be used by Shooters",
|
||||
})
|
||||
|
|
|
@ -1,13 +1,3 @@
|
|||
local regen_interval = tonumber(minetest.settings:get("regen_interval"))
|
||||
if regen_interval <= 0 then
|
||||
regen_interval = 6
|
||||
end
|
||||
|
||||
local regen_amount = tonumber(minetest.settings:get("regen_amount"))
|
||||
if regen_amount <= 0 then
|
||||
regen_amount = 1
|
||||
end
|
||||
|
||||
local function regen_update()
|
||||
local get = ctf_classes.get
|
||||
local players = minetest.get_connected_players()
|
||||
|
@ -54,7 +44,7 @@ local function regen_update()
|
|||
local medics = medic_by_team[tname]
|
||||
for j=1, #medics do
|
||||
if sqdist(pos, medics[j]) < 100 then
|
||||
hp = hp + regen_amount
|
||||
hp = hp + hpregen.amount
|
||||
player:set_hp(hp)
|
||||
break
|
||||
end
|
||||
|
@ -63,13 +53,13 @@ local function regen_update()
|
|||
end
|
||||
end
|
||||
|
||||
local update = regen_interval / 2
|
||||
local update = hpregen.interval / 2
|
||||
minetest.register_globalstep(function(delta)
|
||||
update = update + delta
|
||||
if update < regen_interval then
|
||||
if update < hpregen.interval then
|
||||
return
|
||||
end
|
||||
update = update - regen_interval
|
||||
update = update - hpregen.interval
|
||||
|
||||
regen_update()
|
||||
end)
|
||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 2 KiB After Width: | Height: | Size: 6.5 KiB |
Binary file not shown.
Before Width: | Height: | Size: 2 KiB After Width: | Height: | Size: 6.6 KiB |
|
@ -73,7 +73,9 @@ function random_messages.read_messages()
|
|||
"Use bandages on team-mates to heal them by 3-4 HP if their health is below 15 HP.",
|
||||
"Use /m to add a team marker at pointed location, that's visible only to team-mates.",
|
||||
"Use /summary to check scores of the current match and the previous match.",
|
||||
"Use /maps to view the maps catalog. It also contains license info and attribution details."
|
||||
"Use /maps to view the maps catalog. It also contains license info and attribution details.",
|
||||
"Change your class in your base by right clicking the home flag or typing /class.",
|
||||
"Medics cause nearby troops to regenerate health faster.",
|
||||
}
|
||||
end
|
||||
|
||||
|
|
|
@ -1,17 +1,19 @@
|
|||
local regen_interval = tonumber(minetest.settings:get("regen_interval"))
|
||||
if regen_interval <= 0 then
|
||||
regen_interval = 6
|
||||
hpregen = {}
|
||||
|
||||
hpregen.interval = tonumber(minetest.settings:get("hpregen.interval"))
|
||||
if hpregen.interval <= 0 then
|
||||
hpregen.interval = 6
|
||||
end
|
||||
local regen_amount = tonumber(minetest.settings:get("regen_amount"))
|
||||
if regen_amount <= 0 then
|
||||
regen_amount = 1
|
||||
hpregen.amount = tonumber(minetest.settings:get("hpregen.amount"))
|
||||
if hpregen.amount <= 0 then
|
||||
hpregen.amount = 1
|
||||
end
|
||||
|
||||
local function regen_all()
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
local oldhp = player:get_hp()
|
||||
if oldhp > 0 then
|
||||
local newhp = oldhp + regen_amount
|
||||
local newhp = oldhp + hpregen.amount
|
||||
if newhp > player:get_properties().hp_max then
|
||||
newhp = player:get_properties().hp_max
|
||||
end
|
||||
|
@ -26,10 +28,10 @@ end
|
|||
local update = 0
|
||||
minetest.register_globalstep(function(delta)
|
||||
update = update + delta
|
||||
if update < regen_interval then
|
||||
if update < hpregen.interval then
|
||||
return
|
||||
end
|
||||
update = update - regen_interval
|
||||
update = update - hpregen.interval
|
||||
|
||||
regen_all()
|
||||
end)
|
||||
|
|
|
@ -8,7 +8,7 @@ local players = {}
|
|||
|
||||
local regen_max = 20 -- Max HP provided by one medkit
|
||||
local regen_interval = 0.5 -- Time in seconds between each iteration
|
||||
local regen_timer = 0 -- Timer to keep track of regen_interval
|
||||
local regen_timer = 0 -- Timer to keep track of hpregen.interval
|
||||
local regen_step = 1 -- Number of HP added every iteration
|
||||
|
||||
-- Boolean function for use by other mods to check if a player is healing
|
||||
|
|
|
@ -112,7 +112,7 @@ minetest.register_tool("shooter:grapple_gun_loaded", {
|
|||
end
|
||||
minetest.sound_play("shooter_pistol", {object=user})
|
||||
itemstack = ItemStack("shooter:grapple_hook 1 "..itemstack:get_wear())
|
||||
itemstack:add_wear(65536 / 6)
|
||||
itemstack:add_wear(65536 / 8)
|
||||
throw_hook(itemstack, user, 20)
|
||||
return "shooter:grapple_gun"
|
||||
end,
|
||||
|
|
Loading…
Reference in a new issue