Commit graph

120 commits

Author SHA1 Message Date
LoneWolfHT
a9c9f26caa Update maps submodule 2020-11-28 10:15:18 -08:00
LoneWolfHT
f320afa4d1 Update maps submodule 2020-11-24 12:38:35 -08:00
LoneWolfHT
1299f1a4e1 Update maps submodule 2020-11-13 08:16:30 -08:00
LoneWolfHT
de3697f0ed Update Maps Submodule 2020-11-04 20:49:30 -08:00
LoneWolfHT
e4a2a8ba8d Update maps submodule 2020-11-01 15:48:26 -08:00
LoneWolfHT
408f6286a1 Update maps submodule properly 2020-10-26 12:42:21 -07:00
LoneWolfHT
97a5b7cda7 Update maps submodule 2020-10-23 18:51:13 -07:00
-sniper- (minetest)
88e26cf561
Fix mistake in Map maker's README (#681)
* Fix epic mistake in Map maker's README

* Add YT tutorial link and place flags line

* Move YT tutorial to top of the README
2020-09-28 09:16:45 -07:00
LoneWolfHT
779e0973a6 Re-add MTG: Trim out the remaining bloat from default 2020-09-22 15:48:35 -07:00
LoneWolfHT
65652ec405 Revert "MTG: Trim out the remaining bloat from default (#639)"
This reverts commit ec06b8edde.
2020-09-22 13:16:25 -07:00
ANAND
ec06b8edde
MTG: Trim out the remaining bloat from default (#639) 2020-09-22 08:36:01 -07:00
LoneWolfHT
055598f85e Update maps submodule 2020-09-20 10:17:25 -07:00
LoneWolfHT
6ce383117a
Add mayan_legend map. wool_land changes 2020-07-29 07:49:14 -07:00
LoneWolfHT
b24d1b3097
Fix swapping class items into other invs (#670)
* Fix bug with team/loot chest swapping
* Fix furnace swapping
2020-07-21 12:18:47 -07:00
ANAND
a3f768acdf
Remove stone sword from default initial items 2020-06-16 16:47:42 +05:30
ANAND
ff53116acf
Update maps submodule
> Remove class items from maps' initial items
2020-06-16 15:41:54 +05:30
ANAND
15dc406467
Update maps submodule
> Disable "The Maze" temporarily
> Remove shooter class items from initial items (#91)
2020-06-16 08:00:49 +05:30
ANAND
1b0b2457d7
Make stone pickaxe capable of breaking cracky=1 nodes (#663) 2020-06-12 20:33:02 +05:30
ANAND
ce1bbe0246
Update maps submodule
> Tunnel: Replace legacy grenade with new ones from grenades mod (#92)
2020-05-30 17:57:14 +05:30
LoneWolfHT
e2ac380985
Add workaround to prevent "swapping" items into team chest (#645) 2020-05-23 07:13:31 +05:30
ANAND
e9343d9d56
Add not_in_creative_inventory to barrier nodes
Also improve item descriptions of barrier nodes
2020-05-16 15:06:25 +05:30
ANAND
6b33820447
setup_maps.sh: Improve renaming of maps' screenshot textures
Screenshot textures would be renamed to "<mapname>_screenshot.png", making it explicit that this texture is a screenshot texture.

This fixes a potential bug wherein the screenshot texture could unintentionally override other textures if the map's name matches the texture name. e.g. moon.png - this would now be renamed to moon_screenshot.png.
2020-04-24 00:45:29 +05:30
ANAND
ff483a2092
Update maps submodule
> Add Moon map (#83)
2020-04-21 13:22:25 +05:30
-sniper- (minetest)
7188d1b3fa
map_maker/README.md: Improve documentation (#552) 2020-04-21 13:03:00 +05:30
rubenwardy
ac24f09417 Automatically fix incorrect chest zones in map configs 2020-03-15 01:00:04 +00:00
rubenwardy
02d527eaf5 Add class items 2020-03-14 20:00:32 +00:00
rubenwardy
34d891c6c5 Add classes 2020-03-14 20:00:32 +00:00
ANAND
0e784b2c69 map_maker: Refactor GUI into separate file 2020-01-19 06:38:53 +05:30
ANAND
38e7b46e49
Update maps submodule
> Add custom treasures for Tunnel map (#82)
2019-12-29 20:52:43 +05:30
ANAND
19d9b3efb8 ctf_map_core: Move treasure registration into meta_helpers.lua (#545) 2019-12-28 10:34:26 +01:00
ANAND
e5793d7c7f
ctf_map_core: Fix per-map treasures not being registered 2019-12-28 11:05:31 +05:30
ANAND
c908af6ccd
Update maps submodule
> Add custom chest zones to "Towers" map (#79)
2019-12-24 20:04:34 +05:30
ANAND
99f2a20cfd
Update maps submodule
> Add "The Maze" map by Waterbug (#63)
2019-12-24 19:01:32 +05:30
MinetestSam
06a1fb3d22 Update pro-section criteria label (#524) 2019-12-15 18:23:51 +05:30
ANAND
9974e3d509
ctf_map_core: Make 'physics' an optional dependency 2019-12-15 15:53:30 +05:30
ANAND
e09d79301c
Update maps submodule
> Fix missing barriers underwater and other holes (#76)
2019-12-15 10:59:44 +05:30
ANAND
a37df650d6 ctf_map: Re-implement random map selection in a better way (#498) 2019-12-08 11:25:59 +01:00
ANAND
dc83862df6 Add support for per-map physics modifiers (#488)
Three new map meta fields are now available to map makers:

- `phys_speed`: Speed multiplier
- `phys_jump`: Jump multiplier
- `phys_gravity`: Gravity multiplier
2019-12-07 10:23:02 +01:00
ANAND
f0a8327c18 tsm_chests: Fix floating chests; remove extra bloat (#492) 2019-12-06 06:07:46 +01:00
ANAND
6e35425e4c Add ctf_stats.is_pro; consolidate "pro-ness" calculations (#517) 2019-12-05 19:33:38 +01:00
ANAND
ba2c1fdf05
Update maps submodule 2019-12-05 06:49:53 +05:30
ANAND
e7d9465d2a
ctf_map: Convert to modpack; split map maker into separate mod (#475) 2019-11-28 10:51:59 +05:30
Thomas--S
a8aa3f98c9 Maps catalog: Fix crash when index is invalid (#515) 2019-11-25 11:47:23 +05:30
ANAND
4de074dc17 ctf_stats: Add map name to match summary (#495) 2019-11-24 21:38:15 +01:00
ANAND
e3d2a3424f Maps catalog: Add "Skip to map" and "Set as next map" buttons 2019-11-23 12:55:35 +01:00
ANAND
a98d759b35 Support optionally specifying map name in /ctf_next 2019-11-23 12:55:35 +01:00
ANAND
fa595b681d
Update maps submodule
> Remove extraneous newlines
> Remove screenshot meta field from all the maps (#72)
> Add "A Kingdom In The Nether" map by Waterbug (#66)
2019-11-11 08:07:48 +05:30
ANAND
6f56bfde5b
Update maps submodule
>  Update directory structure of maps, according to #435 (#39)
2019-11-10 17:23:55 +05:30
ANAND
b36d54ec76 Auto-detect screenshots without requiring a map meta field 2019-11-10 17:20:38 +05:30
ANAND
cbee83a2ac Improve directory structure of maps
- Each map will have its own sub-dir, containing
  - `map.conf` (used to be `<map_name>.conf`)
  - `map.mts` (used to be `<map_name>.mts`)
  - `screenshot.png` (used to be `<map_name>.png`)
  - `skybox_<n>.png` (used to be `<map_name>_skybox_<n>.png`)
- The `ctf_map` post-processing actions for maps has been moved into a dedicated shell script `setup_maps.sh`. This script appropriately renames all the textures to while copying them over to the mod's textures/ sub-dir. e.g.
  - `cool_map/screenshot.png` ---> `cool_map.png`
  - `awesome_map/skybox_2.png` ---> `awesome_map_skybox_2.png`
2019-11-10 17:20:38 +05:30