ANAND
680dd4c87c
Fix crash upon invoking /maps_reload ( #486 )
2019-10-31 10:49:34 +01:00
ANAND
17a974c1c3
ctf_map: Move on_joinplayer callback for skybox mgmt. into time_sky.lua
2019-10-29 15:23:15 +05:30
ANAND
179c993ee7
Add per-map skybox support
...
The skybox textures have to follow this naming convention to be auto-detected by `ctf_map`: `<mapname>_skybox_<1-6>.png`
2019-10-29 12:30:35 +05:30
ANAND
baa15e39a6
Optimise map parsing for more flexibility
2019-10-29 12:30:35 +05:30
ANAND
5eb5d3311a
Improve log messages ( #422 )
...
- Add log messages wherever required/useful
- Remove unnecessary log messages and print statements
- Convert print statements to minetest.log
- Fix incorrect log level for some messages
- Trivial code-style fixes
2019-10-18 11:22:18 +05:30
ANAND
21e7daa183
Add support for optionally setting start time and time speed per-map ( #478 )
2019-10-17 10:48:06 +05:30
ANAND
c4e3683071
Map maker: Add support for optionally specifying base node
2019-10-09 20:20:14 +05:30
ANAND
d4c612d2fb
Fix flag claimed right after creation ( #433 )
...
Regression introduced by abbd62ac
:
- Since abbd62ac
, all map metas are loaded at server startup.
- In `ctf_match.create_teams`, `map.teams.pos` is passed to `ctf_flag.add`.
- As tables are passed by reference, properties added to `ctf.team("team_name").flags[i]` are also added to ctf_map.map.teams.
- This means that the next time this table is passed to `ctf_flag.add`, this table would already contain the `claimed` property, that holds the name of the player who last claimed the flag at this pos, and the name of their team.
This is fixed by simply passing `map.teams.pos` to `ctf_flag.add` using `table.copy`
2019-07-11 08:57:10 +02:00
ANAND
c30d3d84d9
ctf_map: Fix per-map treasures registering at server startup ( #421 )
...
Fixes regression introduced by abbd62ac
, which calls `load_map_meta` for all maps right at server startup, instead of calling it per-map for every new match.
2019-07-06 10:16:04 +05:30
Lone_Wolf
03f368743e
ctf_map: Force-register aliases ( #423 )
...
Fixes aliases not being registered, as they are names of existing items.
2019-07-05 06:21:13 +05:30
Thomas--S
74c8531de4
Maps catalog: Use textareas for hint and license, add others
( #413 )
2019-05-15 20:34:25 +05:30
Thomas--S
16ba9ef044
update.sh: Move map screenshots to ctf_map/textures/ ( #411 )
2019-05-12 23:06:39 +05:30
Thomas--S
4d6b3512ab
ctf_map: Move duplicated code to helper function ( #410 )
2019-05-12 23:03:32 +05:30
ANAND ︻气デ═一
abbd62acc8
Add maps catalog ( #381 )
...
This allows maps to have a description, a valid viewable license, screenshot, etc.
2019-05-12 18:53:31 +05:30
ANAND
fea07d8ae8
Exclude map's initial_stuff from list of treasures ( #385 )
2019-04-10 15:37:31 +05:30
ANAND
a3b41c154c
Rename indestructible wool nodes (+ documentation and cleanups) ( #367 )
2019-03-17 14:43:31 +00:00
ANAND
ab423cea90
Fix param passed to get_player_by_name being nil ( #374 )
2019-03-17 10:49:00 +00:00
ANAND
b1da18dd86
Add map info to server status message ( #175 )
2019-03-17 03:38:24 +00:00
rubenwardy
762682ea80
Merge ctf_team_base into ctf_map
2019-03-17 01:36:15 +00:00
ANAND
91c5f47886
Allow maps to optionally specify custom treasures ( #351 )
2019-02-24 05:11:16 +00:00
rubenwardy
b38a89c2fe
Reorganise game into modpacks
2019-01-11 15:52:47 +00:00