LoneWolfHT
de3697f0ed
Update Maps Submodule
2020-11-04 20:49:30 -08:00
LoneWolfHT
e4a2a8ba8d
Update maps submodule
2020-11-01 15:48:26 -08:00
LoneWolfHT
408f6286a1
Update maps submodule properly
2020-10-26 12:42:21 -07:00
LoneWolfHT
97a5b7cda7
Update maps submodule
2020-10-23 18:51:13 -07:00
-sniper- (minetest)
88e26cf561
Fix mistake in Map maker's README ( #681 )
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* Fix epic mistake in Map maker's README
* Add YT tutorial link and place flags line
* Move YT tutorial to top of the README
2020-09-28 09:16:45 -07:00
LoneWolfHT
779e0973a6
Re-add MTG: Trim out the remaining bloat from default
2020-09-22 15:48:35 -07:00
LoneWolfHT
65652ec405
Revert "MTG: Trim out the remaining bloat from default ( #639 )"
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This reverts commit ec06b8edde
.
2020-09-22 13:16:25 -07:00
ANAND
ec06b8edde
MTG: Trim out the remaining bloat from default ( #639 )
2020-09-22 08:36:01 -07:00
LoneWolfHT
055598f85e
Update maps submodule
2020-09-20 10:17:25 -07:00
LoneWolfHT
6ce383117a
Add mayan_legend map. wool_land changes
2020-07-29 07:49:14 -07:00
LoneWolfHT
b24d1b3097
Fix swapping class items into other invs ( #670 )
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* Fix bug with team/loot chest swapping
* Fix furnace swapping
2020-07-21 12:18:47 -07:00
ANAND
a3f768acdf
Remove stone sword from default initial items
2020-06-16 16:47:42 +05:30
ANAND
ff53116acf
Update maps submodule
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> Remove class items from maps' initial items
2020-06-16 15:41:54 +05:30
ANAND
15dc406467
Update maps submodule
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> Disable "The Maze" temporarily
> Remove shooter class items from initial items (#91 )
2020-06-16 08:00:49 +05:30
ANAND
1b0b2457d7
Make stone pickaxe capable of breaking cracky=1 nodes ( #663 )
2020-06-12 20:33:02 +05:30
ANAND
ce1bbe0246
Update maps submodule
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> Tunnel: Replace legacy grenade with new ones from grenades mod (#92 )
2020-05-30 17:57:14 +05:30
LoneWolfHT
e2ac380985
Add workaround to prevent "swapping" items into team chest ( #645 )
2020-05-23 07:13:31 +05:30
ANAND
e9343d9d56
Add not_in_creative_inventory to barrier nodes
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Also improve item descriptions of barrier nodes
2020-05-16 15:06:25 +05:30
ANAND
6b33820447
setup_maps.sh: Improve renaming of maps' screenshot textures
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Screenshot textures would be renamed to "<mapname>_screenshot.png", making it explicit that this texture is a screenshot texture.
This fixes a potential bug wherein the screenshot texture could unintentionally override other textures if the map's name matches the texture name. e.g. moon.png - this would now be renamed to moon_screenshot.png.
2020-04-24 00:45:29 +05:30
ANAND
ff483a2092
Update maps submodule
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> Add Moon map (#83 )
2020-04-21 13:22:25 +05:30
-sniper- (minetest)
7188d1b3fa
map_maker/README.md: Improve documentation ( #552 )
2020-04-21 13:03:00 +05:30
rubenwardy
ac24f09417
Automatically fix incorrect chest zones in map configs
2020-03-15 01:00:04 +00:00
rubenwardy
02d527eaf5
Add class items
2020-03-14 20:00:32 +00:00
rubenwardy
34d891c6c5
Add classes
2020-03-14 20:00:32 +00:00
ANAND
0e784b2c69
map_maker: Refactor GUI into separate file
2020-01-19 06:38:53 +05:30
ANAND
38e7b46e49
Update maps submodule
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> Add custom treasures for Tunnel map (#82 )
2019-12-29 20:52:43 +05:30
ANAND
19d9b3efb8
ctf_map_core: Move treasure registration into meta_helpers.lua ( #545 )
2019-12-28 10:34:26 +01:00
ANAND
e5793d7c7f
ctf_map_core: Fix per-map treasures not being registered
2019-12-28 11:05:31 +05:30
ANAND
c908af6ccd
Update maps submodule
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> Add custom chest zones to "Towers" map (#79 )
2019-12-24 20:04:34 +05:30
ANAND
99f2a20cfd
Update maps submodule
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> Add "The Maze" map by Waterbug (#63 )
2019-12-24 19:01:32 +05:30
MinetestSam
06a1fb3d22
Update pro-section criteria label ( #524 )
2019-12-15 18:23:51 +05:30
ANAND
9974e3d509
ctf_map_core: Make 'physics' an optional dependency
2019-12-15 15:53:30 +05:30
ANAND
e09d79301c
Update maps submodule
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> Fix missing barriers underwater and other holes (#76 )
2019-12-15 10:59:44 +05:30
ANAND
a37df650d6
ctf_map: Re-implement random map selection in a better way ( #498 )
2019-12-08 11:25:59 +01:00
ANAND
dc83862df6
Add support for per-map physics modifiers ( #488 )
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Three new map meta fields are now available to map makers:
- `phys_speed`: Speed multiplier
- `phys_jump`: Jump multiplier
- `phys_gravity`: Gravity multiplier
2019-12-07 10:23:02 +01:00
ANAND
f0a8327c18
tsm_chests: Fix floating chests; remove extra bloat ( #492 )
2019-12-06 06:07:46 +01:00
ANAND
6e35425e4c
Add ctf_stats.is_pro; consolidate "pro-ness" calculations ( #517 )
2019-12-05 19:33:38 +01:00
ANAND
ba2c1fdf05
Update maps submodule
2019-12-05 06:49:53 +05:30
ANAND
e7d9465d2a
ctf_map: Convert to modpack; split map maker into separate mod ( #475 )
2019-11-28 10:51:59 +05:30
Thomas--S
a8aa3f98c9
Maps catalog: Fix crash when index is invalid ( #515 )
2019-11-25 11:47:23 +05:30
ANAND
4de074dc17
ctf_stats: Add map name to match summary ( #495 )
2019-11-24 21:38:15 +01:00
ANAND
e3d2a3424f
Maps catalog: Add "Skip to map" and "Set as next map" buttons
2019-11-23 12:55:35 +01:00
ANAND
a98d759b35
Support optionally specifying map name in /ctf_next
2019-11-23 12:55:35 +01:00
ANAND
fa595b681d
Update maps submodule
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> Remove extraneous newlines
> Remove screenshot meta field from all the maps (#72 )
> Add "A Kingdom In The Nether" map by Waterbug (#66 )
2019-11-11 08:07:48 +05:30
ANAND
6f56bfde5b
Update maps submodule
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> Update directory structure of maps, according to #435 (#39 )
2019-11-10 17:23:55 +05:30
ANAND
b36d54ec76
Auto-detect screenshots without requiring a map meta field
2019-11-10 17:20:38 +05:30
ANAND
cbee83a2ac
Improve directory structure of maps
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- Each map will have its own sub-dir, containing
- `map.conf` (used to be `<map_name>.conf`)
- `map.mts` (used to be `<map_name>.mts`)
- `screenshot.png` (used to be `<map_name>.png`)
- `skybox_<n>.png` (used to be `<map_name>_skybox_<n>.png`)
- The `ctf_map` post-processing actions for maps has been moved into a dedicated shell script `setup_maps.sh`. This script appropriately renames all the textures to while copying them over to the mod's textures/ sub-dir. e.g.
- `cool_map/screenshot.png` ---> `cool_map.png`
- `awesome_map/skybox_2.png` ---> `awesome_map_skybox_2.png`
2019-11-10 17:20:38 +05:30
ANAND
739eac1d10
ctf_map: Consolidate outer barrier node selection into a local function
2019-11-10 07:15:22 +05:30
ANAND
5df1a7d260
ctf_map: Auto-replace stone with ind_stone_red when placing barriers
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Also make the c_id variable names more explicit
2019-11-10 07:15:22 +05:30
ANAND
67dfb30ead
Map maker: Fix crash when submitting fields in /gui
2019-11-09 08:59:44 +05:30
ANAND
6662139380
Map maker: Simplify storage of barrier_rot config value
2019-11-07 21:05:44 +05:30
ANAND
b19523e6a7
Map maker: Fix incorrect field set in mod_storage during reset
2019-11-07 17:38:50 +05:30
ANAND
72c02d81cb
Update maps submodule
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> Add torches as initial item on Abandoned Isles (#68 )
> Add 'Big Ocean' by gameit (#67 )
> README.md: Remove outdated map reviews wiki link
> Add "Wool land" by -sniper- (#45 )
> Swap positions of pickaxe and pistol in inventory (#62 )
> Add custom chest zones in Hunting Season (#61 )
2019-11-07 12:36:17 +05:30
ANAND
e84a321143
Make snow non-slippery again ( #484 )
2019-11-05 13:25:49 +01:00
ANAND
680dd4c87c
Fix crash upon invoking /maps_reload ( #486 )
2019-10-31 10:49:34 +01:00
ANAND
f364e73707
Map maker: Fix barrier rotation and outer barrier placement issues ( #485 )
2019-10-31 12:32:41 +05:30
ANAND
ef16fc9971
Add indestructible torch [ctf_map:torch] ( #473 )
2019-10-30 10:44:56 +05:30
ANAND
17a974c1c3
ctf_map: Move on_joinplayer callback for skybox mgmt. into time_sky.lua
2019-10-29 15:23:15 +05:30
ANAND
179c993ee7
Add per-map skybox support
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The skybox textures have to follow this naming convention to be auto-detected by `ctf_map`: `<mapname>_skybox_<1-6>.png`
2019-10-29 12:30:35 +05:30
ANAND
baa15e39a6
Optimise map parsing for more flexibility
2019-10-29 12:30:35 +05:30
ANAND
5eb5d3311a
Improve log messages ( #422 )
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- Add log messages wherever required/useful
- Remove unnecessary log messages and print statements
- Convert print statements to minetest.log
- Fix incorrect log level for some messages
- Trivial code-style fixes
2019-10-18 11:22:18 +05:30
ANAND
21e7daa183
Add support for optionally setting start time and time speed per-map ( #478 )
2019-10-17 10:48:06 +05:30
ANAND
96c21f2ef5
ctf_map: Fix crash due to missing item description for some stairs
2019-10-11 17:22:36 +05:30
ANAND
3797c703ad
ctf_map: Fix description of ind. stairs and wool
2019-10-10 19:15:32 +05:30
ANAND
136211a073
ctf_map: Add missing documentation for some map meta fields
2019-10-09 20:20:14 +05:30
ANAND
526031473b
ctf_map/base.lua: Fix code-style
2019-10-09 20:20:14 +05:30
ANAND
c4e3683071
Map maker: Add support for optionally specifying base node
2019-10-09 20:20:14 +05:30
ANAND
0eb5b71648
Update maps submodule
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- Repair Plain Battle
2019-10-09 12:31:49 +05:30
ANAND
fcb0fedf32
Update maps submodule
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Changes:
- "Abandoned Isles" by gimp and caoutiouspotato
- "Towers" by Atmozpheric
- Improvements to "Tunnel"
- Addition of 5 torches to initial_stuff of "Ice Age"
2019-10-06 13:42:32 +05:30
ANAND
da245981aa
Update maps submodule
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> Add license to existing maps (#49 )
2019-09-17 23:46:21 +05:30
ANAND
5e3578ae00
ctf_map: Dofile base.lua only when ctf
exists
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This prevents a crash when running in map-maker mode, as base.lua (which is unnecessarily dofile'd) contains code which re-defines `ctf.get_spawn`
2019-08-31 12:48:46 +05:30
Panquesito7
515b0ca1f7
Use mod.conf and modpack.conf
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Replaces depends.txt, description.txt, and modpack.txt
2019-08-31 10:31:14 +05:30
ANAND
99338c3013
Implement random spawn within 3x3 area around flag ( #437 )
2019-07-24 15:54:14 +02:00
ANAND
b5d19bcf5b
Fix recursive registration of ind. stairs and wool ( #424 )
2019-07-24 15:38:53 +02:00
ANAND
97f810e0d0
Update maps submodule
2019-07-16 13:15:28 +05:30
Thomas--S
967afeb5b8
Add IRC support for maps catalog ( #415 )
2019-07-14 14:48:40 +05:30
ANAND
ed7b1ce902
Update maps submodule
2019-07-13 17:04:17 +05:30
ANAND
da8a166902
Update maps submodule
2019-07-12 15:52:08 +05:30
ANAND
2abd4098fc
Update ctf_pvp_engine and maps
2019-07-11 13:00:59 +05:30
ANAND
d4c612d2fb
Fix flag claimed right after creation ( #433 )
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Regression introduced by abbd62ac
:
- Since abbd62ac
, all map metas are loaded at server startup.
- In `ctf_match.create_teams`, `map.teams.pos` is passed to `ctf_flag.add`.
- As tables are passed by reference, properties added to `ctf.team("team_name").flags[i]` are also added to ctf_map.map.teams.
- This means that the next time this table is passed to `ctf_flag.add`, this table would already contain the `claimed` property, that holds the name of the player who last claimed the flag at this pos, and the name of their team.
This is fixed by simply passing `map.teams.pos` to `ctf_flag.add` using `table.copy`
2019-07-11 08:57:10 +02:00
ANAND
f3cd2a0539
Update maps submodule
2019-07-06 14:03:19 +05:30
ANAND
c30d3d84d9
ctf_map: Fix per-map treasures registering at server startup ( #421 )
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Fixes regression introduced by abbd62ac
, which calls `load_map_meta` for all maps right at server startup, instead of calling it per-map for every new match.
2019-07-06 10:16:04 +05:30
ANAND
102792032a
Update maps submodule
2019-07-05 19:57:35 +05:30
Lone_Wolf
03f368743e
ctf_map: Force-register aliases ( #423 )
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Fixes aliases not being registered, as they are names of existing items.
2019-07-05 06:21:13 +05:30
ANAND
62eb068c35
Increase capacity of team-chest ( #380 )
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+ cosmetic and code-style improvements
2019-06-23 12:34:15 +05:30
Thomas--S
74c8531de4
Maps catalog: Use textareas for hint and license, add others
( #413 )
2019-05-15 20:34:25 +05:30
ANAND
72f48db70d
Update maps submodule
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Screenshots have been added for all existing maps
2019-05-12 23:37:37 +05:30
Thomas--S
16ba9ef044
update.sh: Move map screenshots to ctf_map/textures/ ( #411 )
2019-05-12 23:06:39 +05:30
Thomas--S
4d6b3512ab
ctf_map: Move duplicated code to helper function ( #410 )
2019-05-12 23:03:32 +05:30
Thomas--S
9956606899
Maps catalog: Abort if no maps are available ( #412 )
2019-05-12 22:49:14 +05:30
ANAND ︻气デ═一
abbd62acc8
Add maps catalog ( #381 )
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This allows maps to have a description, a valid viewable license, screenshot, etc.
2019-05-12 18:53:31 +05:30
ANAND
fea07d8ae8
Exclude map's initial_stuff from list of treasures ( #385 )
2019-04-10 15:37:31 +05:30
rubenwardy
8b2174a7dc
Remove saplings and flint fully
2019-03-21 17:45:39 +00:00
ANAND
daf09af648
Update maps sub-module ( #384 )
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Includes fix for unknown items, due to maps specifying wooden tools as initial stuff.
2019-03-20 13:32:57 +05:30
ANAND
ed85e3258b
Fix indestructible snow and ice not being slippery ( #377 )
2019-03-19 22:34:25 +05:30
ANAND
86ce4d7328
Completely remove wooden tools ( #331 )
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The default items given on respawn will consist of wooden tools instead.
2019-03-19 22:24:43 +05:30
ANAND
a3b41c154c
Rename indestructible wool nodes (+ documentation and cleanups) ( #367 )
2019-03-17 14:43:31 +00:00
ANAND
ab423cea90
Fix param passed to get_player_by_name being nil ( #374 )
2019-03-17 10:49:00 +00:00
ANAND
b1da18dd86
Add map info to server status message ( #175 )
2019-03-17 03:38:24 +00:00
rubenwardy
e3a8f95f59
Add ctf_map.get_team_relative_z() and ctf_map.can_cross()
2019-03-17 03:33:12 +00:00