* Update teams.lua
* Update teams.lua and init.lua
* Update teams.lua and init.lua
* Update teams.lua and init.lua
* Update teams.lua and init.lua Kill assist implemented
* Update init.lua Remove unused variables
* Added ctf.clearAssists function
Only awards those who did more that 50% of damage
Clears attackers stats after suicide
* Remove unused variable
* Minor modifications
renamed ctf.clearAssists to ctf.clear_assists
changed playerName to player
* Cap assist points
* Reaching full health while in combat clears assist data
* split points between assisting players by damage done
* Reworked assist data storage to work with a table rather than player metadata
* Fix lua check
* Removed duplicate scoring
* Change kill assist color
* Health regen subtracts from assist.
Suicide gives assist points
* Fixed accessing nil value for max_hp
* Corrected max_hp
* hardcode hp list for max hp
* Remove hook if player has changed...
...their class after firing the hook.
* Make grapple don't return to...
...player inventory and improve message.
* Update ranged.lua
Co-authored-by: LoneWolfHT <lonewolf04361@gmail.com>
* Fix crucial bugs with antisabotage
Fix possible crashes, infinite items, and any related issues
* Make sabotage into function to be used with paxel
* Fix paxel to work with antisabotage
* Fix whitespace for luacheck
* Update mods/pvp/antisabotage/init.lua
Remove unnecessary newline
Co-authored-by: David Leal <halfpacho@gmail.com>
* Update function
* Update function name
* Add check for antisabotage
* Remove whitespace for luacheck
* Add antisabotage as an optional dependency
* Remove more whitespace
Co-authored-by: David Leal <halfpacho@gmail.com>
* Fix optional depends
dev wiki lied to me :(
Co-authored-by: David Leal <halfpacho@gmail.com>
* Fix up a comment P.1
* Move a line in mod.conf
* Fix up comments and spacing
Co-authored-by: David Leal <halfpacho@gmail.com>
Co-authored-by: LoneWolfHT <lonewolf04361@gmail.com>
* Fix bug with crosshairs active after death
(hopefully) fixes issue with crosshairs remaining after player death. Requires testing.
How to test:
- die while scoped
Normally I would do this but I am unable to get to a proper platform to test.
* Use function
Slipped my mind, sorry :P
* Fix typo, comment
Fixed typo in line 100, also fixed comment for dieplayer function
* Add antisabotage mod
Prevents players of the same team from mining under or (somewhat) near others. Even works whilst crouching.
* Fix slight issue of infinite items and radius fix
Fixed issues dealing with unused variables, item removal and radius of the effect
* Add newline so github doesn't die
* Various improvements to function and distance
Improvements/changes to improve performance and readability suggested by Lone_Wolf.
* Create mod description
Add readme.txt with description
* Update with suggestions from Lone_Wolf
Various performance optimizations and other issues suggested by Lone_Wolf
* Remove unnecessary dependency
* Snowball effect applied to a quick fix
* Reword readme
* Add license.txt
MIT
* Rename readme.txt to readme.md
Co-authored-by: LoneWolfHT <lonewolf04361@gmail.com>
I repaired bug with blueberry bush, which dropped unknown item (blueberries). I also made all types of permafrost "crumbly = 2", so they will be diggable by hand (same as gravel).
* Upload rifle_crosshair.png
Image used for rifle crosshair. Created by PiMonkey.
* sniper_rifles: Add crosshair for rifles via HUD
HUD-driven crosshair for sniper rifles.
NOTE: scale_const is set to 4, this may be changed by preference.
* Increase size slightly
Co-authored-by: LoneWolfHT <lonewolf04361@gmail.com>
* Add message to assertion in schem_map
* Update mods/ctf/ctf_map/ctf_map_core/schem_map.lua
Co-authored-by: David Leal <halfpacho@gmail.com>
Co-authored-by: David Leal <halfpacho@gmail.com>
* Give capturers 10% of the match.score or 50 points
* limit max capturing score to 750
* fix my commit
* OKAY OKAY I'll make it i
* missed the most important part