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12 changed files with 85 additions and 38 deletions
9
.github/dependabot.yml
vendored
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9
.github/dependabot.yml
vendored
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@ -0,0 +1,9 @@
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version: 2
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updates:
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- package-ecosystem: gitsubmodule
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directory: "/"
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schedule:
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interval: daily
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open-pull-requests-limit: 10
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assignees:
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- LoneWolfHT
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@ -294,8 +294,10 @@ if minetest.global_exists("irc") then
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me_func = function(...)
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me_func = function(...)
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local message = irc.playerMessage(...)
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local message = irc.playerMessage(...)
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local start_escape = message:sub(1, message:find("<")-1)
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message = "*" .. message:sub(message:find(" "))
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-- format is: \startescape < \endescape playername \startescape > \endescape
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message = message:gsub("\15(.-)"..start_escape, "* %1"):gsub("[<>]", "")
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irc.say(message)
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irc.say(message)
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end
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end
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@ -69,6 +69,10 @@ minetest.register_tool("ctf_classes:sword_bronze", {
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local pteam = ctf.player(pname).team
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local pteam = ctf.player(pname).team
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if not pteam then -- can be nil during map change
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return
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end
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if pointed_thing.type == "object" and pointed_thing.ref:is_player() then
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if pointed_thing.type == "object" and pointed_thing.ref:is_player() then
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if ctf_match.is_in_build_time() then return end
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if ctf_match.is_in_build_time() then return end
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@ -97,6 +97,24 @@ crafting.register_recipe({
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level = 1,
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level = 1,
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})
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})
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-- Cobble Stairs
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crafting.register_recipe({
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type = "inv",
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output = "stairs:stair_cobble 8",
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items = { "default:cobble 6"},
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always_known = true,
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level = 1,
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})
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-- Desert Cobble Stairs
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crafting.register_recipe({
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type = "inv",
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output = "stairs:stair_desert_cobble 8",
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items = { "default:desert_cobble 6"},
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always_known = true,
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level = 1,
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})
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-- Wood x4
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-- Wood x4
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crafting.register_recipe({
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crafting.register_recipe({
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type = "inv",
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type = "inv",
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@ -1 +1 @@
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Subproject commit 5fe0d7b1fd8aba95cfe0361a333abfa6b00f20a8
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Subproject commit fa7fa3e8f80dd82d6e98766581269817325e546b
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@ -214,28 +214,44 @@ local shuffled_idx
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math.randomseed(os.time())
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math.randomseed(os.time())
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-- Fisher-Yates shuffling algorithm, used for shuffling map selection order
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-- Fisher-Yates-Savilli shuffling algorithm, used for shuffling map selection order
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-- Adapted from snippet provided in https://stackoverflow.com/a/35574006
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-- Adapted from snippet provided in https://stackoverflow.com/a/35574006
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local function shuffle_maps(idx_to_avoid)
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-- Improved to ensure that the first maps from current shuffled order differ
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-- from the last maps from previous shuffled order
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-- You can set the minimum distance between the same map using map_recurrence_threshold param
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local function shuffle_maps(previous_order, map_recurrence_threshold)
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local maps_count = #ctf_map.available_maps
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map_recurrence_threshold = math.min(map_recurrence_threshold or 0, maps_count - 1)
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if previous_order == nil then
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map_recurrence_threshold = 0
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previous_order = {}
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for i = 1, maps_count do
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previous_order[i] = i
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end
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end
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-- Reset shuffled_idx
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-- Reset shuffled_idx
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shuffled_idx = 1
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shuffled_idx = 1
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-- Create table of ordered indices
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-- Create table of ordered indices
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shuffled_order = {}
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shuffled_order = {}
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for i = 1, #ctf_map.available_maps, 1 do
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shuffled_order[i] = i
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-- At first select maps that don't intersect with the last maps from previous order
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for i = 1, map_recurrence_threshold do
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local j = math.random(1, maps_count - map_recurrence_threshold)
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local k = maps_count - map_recurrence_threshold + i
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shuffled_order[i] = previous_order[j]
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previous_order[j] = previous_order[k]
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end
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end
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-- Shuffle table
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-- Select remaining maps
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for i = #ctf_map.available_maps, 1, -1 do
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for i = map_recurrence_threshold + 1, maps_count do
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local j = math.random(i)
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local j = math.random(1, maps_count - i + 1)
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shuffled_order[i], shuffled_order[j] = shuffled_order[j], shuffled_order[i]
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local k = maps_count - i + 1
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end
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shuffled_order[i] = previous_order[j]
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previous_order[j] = previous_order[k]
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-- Prevent the last map of the previous cycle from becoming the first in the next cycle
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if shuffled_order[1] == idx_to_avoid then
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local k = math.random(#ctf_map.available_maps - 1)
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shuffled_order[1], shuffled_order[k + 1] = shuffled_order[k + 1], shuffled_order[1]
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end
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end
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end
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end
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@ -257,7 +273,7 @@ local function select_map()
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-- If shuffled_idx overflows, re-shuffle map selection order
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-- If shuffled_idx overflows, re-shuffle map selection order
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if shuffled_idx > #ctf_map.available_maps then
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if shuffled_idx > #ctf_map.available_maps then
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shuffle_maps(shuffled_order[#ctf_map.available_maps])
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shuffle_maps(shuffled_order, tonumber(minetest.settings:get("ctf_map.map_recurrence_threshold")) or 3)
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end
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end
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else
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else
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-- Choose next map index, but don't select the same one again
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-- Choose next map index, but don't select the same one again
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@ -30,11 +30,6 @@ end
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-- Add waypoint element to all players in the same team as name
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-- Add waypoint element to all players in the same team as name
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function ctf_marker.add_marker(name, tname, pos, str)
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function ctf_marker.add_marker(name, tname, pos, str)
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local player = minetest.get_player_by_name(name)
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if not player then
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return
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end
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local team = ctf.team(tname)
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local team = ctf.team(tname)
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teams[tname] = {
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teams[tname] = {
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@ -42,7 +37,7 @@ function ctf_marker.add_marker(name, tname, pos, str)
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time = 0
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time = 0
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}
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}
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for pname, _ in pairs(team.players) do
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for pname in pairs(team.players) do
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local tplayer = minetest.get_player_by_name(pname)
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local tplayer = minetest.get_player_by_name(pname)
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if tplayer then
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if tplayer then
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teams[tname].players[pname] = tplayer:hud_add({
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teams[tname].players[pname] = tplayer:hud_add({
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@ -97,6 +92,9 @@ minetest.register_chatcommand("m", {
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end
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end
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local tname = ctf.player(name).team
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local tname = ctf.player(name).team
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if not tname then -- can be nil during map change
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return
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end
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-- Handle waypoint string
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-- Handle waypoint string
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local str = (param and param:trim() ~= "") and ": " .. param or ""
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local str = (param and param:trim() ~= "") and ": " .. param or ""
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@ -120,24 +120,24 @@ grenades.register_grenade("grenades:smoke", {
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minetest.after(SMOKE_GRENADE_TIME, minetest.sound_stop, hiss)
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minetest.after(SMOKE_GRENADE_TIME, minetest.sound_stop, hiss)
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for i = 0, 5, 1 do
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for i = 0, 4, 1 do
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minetest.add_particlespawner({
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minetest.add_particlespawner({
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amount = 40,
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amount = 40,
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time = SMOKE_GRENADE_TIME + 3,
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time = SMOKE_GRENADE_TIME + 3,
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minpos = vector.subtract(pos, 2),
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minpos = vector.new(pos.x-4, pos.y+1, pos.z-4),
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maxpos = vector.add(pos, 2),
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maxpos = vector.new(pos.x+4, pos.y+2, pos.z+4),
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minvel = {x = 0, y = 2, z = 0},
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minvel = vector.new(-1, 0, -1),
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maxvel = {x = 0, y = 3, z = 0},
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maxvel = vector.new(1, 0.3, 1),
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minacc = {x = 1, y = 0.2, z = 1},
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minacc = vector.new(-1, 0, -1),
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maxacc = {x = 1, y = 0.2, z = 1},
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maxacc = vector.new(1, 1, 1),
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minexptime = 1,
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minexptime = 1,
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maxexptime = 1,
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maxexptime = 2,
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minsize = 125,
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minsize = 50,
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maxsize = 140,
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maxsize = 40,
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collisiondetection = false,
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collisiondetection = false,
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collision_removal = false,
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collision_removal = false,
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vertical = false,
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vertical = false,
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texture = "grenades_smoke.png",
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texture = "grenades_smoke.png^[noalpha^[colorize:#" .. math.random(7, 9)*111 ..":255^grenades_smoke.png",
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})
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})
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end
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end
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end,
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end,
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@ -83,10 +83,10 @@ local function stop_healing(player, interrupted)
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player:hud_remove(info.hud)
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player:hud_remove(info.hud)
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end
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end
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ctf_flag.register_on_precapture(function()
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ctf_match.register_on_new_match(function()
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-- Reset all player states at the end of the match
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-- Reset all player states at the end of the match
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for name, info in pairs(players) do
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for name, info in pairs(players) do
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players[name]=nil
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players[name] = nil
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local player = minetest.get_player_by_name(name)
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local player = minetest.get_player_by_name(name)
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if player then
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if player then
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player:hud_remove(info.hud)
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player:hud_remove(info.hud)
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@ -1,2 +1,2 @@
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name = medkits
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name = medkits
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depends = ctf_flag
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depends = ctf_match
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@ -1,6 +1,6 @@
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-- Licensed under the MIT license, written by appgurueu.
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-- Licensed under the MIT license, written by appgurueu.
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local players = {}
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local players = {}
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local blocks_per_second = 5
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local blocks_per_second = 4
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local resend_notification_seconds = 10
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local resend_notification_seconds = 10
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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Loading…
Reference in a new issue