shooter/shooter/init.lua

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Lua
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local modpath = minetest.get_modpath(minetest.get_current_modname())
dofile(modpath.."/api.lua")
2018-01-03 20:24:36 +00:00
minetest.register_entity("shooter:turret_entity", {
visual = "sprite",
textures = {"blank.png"},
on_activate = function(self)
self.object:remove()
end,
})