shooter/shooter/init.lua
2019-03-23 20:55:32 +00:00

12 lines
260 B
Lua

local modpath = minetest.get_modpath(minetest.get_current_modname())
dofile(modpath.."/api.lua")
minetest.register_entity("shooter:turret_entity", {
visual = "sprite",
textures = {"blank.png"},
on_activate = function(self)
self.object:remove()
end,
})