shooter/shooter.conf.example

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-- Simple Shooter config example
-- Global Constants (defaults)
-- Particle texture used when target it hit
SHOOTER_EXPLOSION_TEXTURE = "shooter_hit.png"
-- Allow node destruction
SHOOTER_ALLOW_NODES = true
-- Maximum node rage, applies only if nodes are allowed
SHOOTER_NODE_RANGE = 50
-- Allow entities in multiplayer mode
SHOOTER_ALLOW_ENTITIES = false
-- Maximum object range, applies only if entities are allowed
SHOOTER_OBJECT_RANGE = 50