2013-12-05 20:28:32 +00:00
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-- Simple Shooter config example
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-- Global Constants (defaults)
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-- Particle texture used when target it hit
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SHOOTER_EXPLOSION_TEXTURE = "shooter_hit.png"
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2013-12-13 19:34:39 +00:00
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-- Allow node destruction
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SHOOTER_ALLOW_NODES = true
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-- Maximum node rage, applies only if nodes are allowed
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SHOOTER_NODE_RANGE = 50
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2013-12-05 20:28:32 +00:00
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-- Allow entities in multiplayer mode
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SHOOTER_ALLOW_ENTITIES = false
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-- Maximum object range, applies only if entities are allowed
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SHOOTER_OBJECT_RANGE = 50
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