Minor doc corrections

This commit is contained in:
stujones11 2019-03-26 22:30:43 +00:00
parent 4d8aa37f72
commit 0678919fea

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@ -62,18 +62,6 @@ Particle texture used when a player or entity with the 'fleshy' armor group is h
`shooter_allow_nodes = true`
### Allow entities
Defaults to `true` in singleplayer mode
`shooter_allow_entities = false`
### Allow players
Defaults to `false` in singleplayer mode
`shooter_allow_players = true`
### Node Drops
Drops the node item when hit, requires `shooter_allow_nodes` to be `true`
@ -81,6 +69,19 @@ Currently excludes 'blasting'
`shooter_node_drops = false`
### Allow entity damage
Defaults to `true` in singleplayer mode
`shooter_allow_entities = false`
### Allow player damage
Defaults to `false` in singleplayer mode
`shooter_allow_players = true`
### Round update time
Maximum round 'step' processing interval, will inversely effect the long-range velocity of the virtual projectiles. This should always be greater than the dedicated server step time
@ -123,7 +124,7 @@ API Documentation
* `shooter.register_weapon(name, definition)`: Register a shooting weapon. -- See "Weapon Definition"
* `shooter.get_weapon_spec(player, weaponname)`: Gets the spec for a particular weapon
* Override to add support for per-player specs.
* Override this function to add support for per-player specs, for example
* `shooter.get_configuration(config)`: Loads matching config settings into a table ref `config`
* `shooter.spawn_particles(pos, particles)`: Adds particles at the specified position
* `particles` is an optional table of overrides for `shooter.default_particles`
@ -173,7 +174,7 @@ Used by `shooter.register_weapon`
-- May be used for arbitary shot effects like knock-back, etc.
-- Return `true` to override built-in damage effects
-- `pointed_thing`: Returned by `minetest.raycast()`
-- `spec`: Gunspec of the weapon used including some addition fields
-- `spec`: Gunspec of the weapon used including some additional fields
-- `name`: Name of the weapon item, eg. `shooter_guns:rifle`
-- `user`: Name of the player that fired the weapon
-- `origin`: Initial starting position of the shot
@ -198,7 +199,7 @@ Used by `shooter.register_weapon`
crumbly = 3,
choppy = 3,
fleshy = 2,
oddly_breakable_by_hand = 2
oddly_breakable_by_hand = 2,
},
sounds = {
-- Sound files (defaults)