Minor doc corrections
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1 changed files with 16 additions and 15 deletions
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@ -62,18 +62,6 @@ Particle texture used when a player or entity with the 'fleshy' armor group is h
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`shooter_allow_nodes = true`
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### Allow entities
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Defaults to `true` in singleplayer mode
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`shooter_allow_entities = false`
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### Allow players
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Defaults to `false` in singleplayer mode
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`shooter_allow_players = true`
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### Node Drops
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Drops the node item when hit, requires `shooter_allow_nodes` to be `true`
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@ -81,6 +69,19 @@ Currently excludes 'blasting'
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`shooter_node_drops = false`
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### Allow entity damage
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Defaults to `true` in singleplayer mode
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`shooter_allow_entities = false`
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### Allow player damage
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Defaults to `false` in singleplayer mode
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`shooter_allow_players = true`
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### Round update time
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Maximum round 'step' processing interval, will inversely effect the long-range velocity of the virtual projectiles. This should always be greater than the dedicated server step time
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@ -123,7 +124,7 @@ API Documentation
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* `shooter.register_weapon(name, definition)`: Register a shooting weapon. -- See "Weapon Definition"
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* `shooter.get_weapon_spec(player, weaponname)`: Gets the spec for a particular weapon
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* Override to add support for per-player specs.
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* Override this function to add support for per-player specs, for example
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* `shooter.get_configuration(config)`: Loads matching config settings into a table ref `config`
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* `shooter.spawn_particles(pos, particles)`: Adds particles at the specified position
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* `particles` is an optional table of overrides for `shooter.default_particles`
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@ -173,7 +174,7 @@ Used by `shooter.register_weapon`
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-- May be used for arbitary shot effects like knock-back, etc.
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-- Return `true` to override built-in damage effects
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-- `pointed_thing`: Returned by `minetest.raycast()`
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-- `spec`: Gunspec of the weapon used including some addition fields
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-- `spec`: Gunspec of the weapon used including some additional fields
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-- `name`: Name of the weapon item, eg. `shooter_guns:rifle`
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-- `user`: Name of the player that fired the weapon
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-- `origin`: Initial starting position of the shot
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@ -198,7 +199,7 @@ Used by `shooter.register_weapon`
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crumbly = 3,
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choppy = 3,
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fleshy = 2,
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oddly_breakable_by_hand = 2
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oddly_breakable_by_hand = 2,
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},
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sounds = {
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-- Sound files (defaults)
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