Minor doc corrections
This commit is contained in:
parent
4d8aa37f72
commit
0678919fea
1 changed files with 16 additions and 15 deletions
|
@ -62,18 +62,6 @@ Particle texture used when a player or entity with the 'fleshy' armor group is h
|
||||||
|
|
||||||
`shooter_allow_nodes = true`
|
`shooter_allow_nodes = true`
|
||||||
|
|
||||||
### Allow entities
|
|
||||||
|
|
||||||
Defaults to `true` in singleplayer mode
|
|
||||||
|
|
||||||
`shooter_allow_entities = false`
|
|
||||||
|
|
||||||
### Allow players
|
|
||||||
|
|
||||||
Defaults to `false` in singleplayer mode
|
|
||||||
|
|
||||||
`shooter_allow_players = true`
|
|
||||||
|
|
||||||
### Node Drops
|
### Node Drops
|
||||||
|
|
||||||
Drops the node item when hit, requires `shooter_allow_nodes` to be `true`
|
Drops the node item when hit, requires `shooter_allow_nodes` to be `true`
|
||||||
|
@ -81,6 +69,19 @@ Currently excludes 'blasting'
|
||||||
|
|
||||||
`shooter_node_drops = false`
|
`shooter_node_drops = false`
|
||||||
|
|
||||||
|
|
||||||
|
### Allow entity damage
|
||||||
|
|
||||||
|
Defaults to `true` in singleplayer mode
|
||||||
|
|
||||||
|
`shooter_allow_entities = false`
|
||||||
|
|
||||||
|
### Allow player damage
|
||||||
|
|
||||||
|
Defaults to `false` in singleplayer mode
|
||||||
|
|
||||||
|
`shooter_allow_players = true`
|
||||||
|
|
||||||
### Round update time
|
### Round update time
|
||||||
|
|
||||||
Maximum round 'step' processing interval, will inversely effect the long-range velocity of the virtual projectiles. This should always be greater than the dedicated server step time
|
Maximum round 'step' processing interval, will inversely effect the long-range velocity of the virtual projectiles. This should always be greater than the dedicated server step time
|
||||||
|
@ -123,7 +124,7 @@ API Documentation
|
||||||
|
|
||||||
* `shooter.register_weapon(name, definition)`: Register a shooting weapon. -- See "Weapon Definition"
|
* `shooter.register_weapon(name, definition)`: Register a shooting weapon. -- See "Weapon Definition"
|
||||||
* `shooter.get_weapon_spec(player, weaponname)`: Gets the spec for a particular weapon
|
* `shooter.get_weapon_spec(player, weaponname)`: Gets the spec for a particular weapon
|
||||||
* Override to add support for per-player specs.
|
* Override this function to add support for per-player specs, for example
|
||||||
* `shooter.get_configuration(config)`: Loads matching config settings into a table ref `config`
|
* `shooter.get_configuration(config)`: Loads matching config settings into a table ref `config`
|
||||||
* `shooter.spawn_particles(pos, particles)`: Adds particles at the specified position
|
* `shooter.spawn_particles(pos, particles)`: Adds particles at the specified position
|
||||||
* `particles` is an optional table of overrides for `shooter.default_particles`
|
* `particles` is an optional table of overrides for `shooter.default_particles`
|
||||||
|
@ -173,7 +174,7 @@ Used by `shooter.register_weapon`
|
||||||
-- May be used for arbitary shot effects like knock-back, etc.
|
-- May be used for arbitary shot effects like knock-back, etc.
|
||||||
-- Return `true` to override built-in damage effects
|
-- Return `true` to override built-in damage effects
|
||||||
-- `pointed_thing`: Returned by `minetest.raycast()`
|
-- `pointed_thing`: Returned by `minetest.raycast()`
|
||||||
-- `spec`: Gunspec of the weapon used including some addition fields
|
-- `spec`: Gunspec of the weapon used including some additional fields
|
||||||
-- `name`: Name of the weapon item, eg. `shooter_guns:rifle`
|
-- `name`: Name of the weapon item, eg. `shooter_guns:rifle`
|
||||||
-- `user`: Name of the player that fired the weapon
|
-- `user`: Name of the player that fired the weapon
|
||||||
-- `origin`: Initial starting position of the shot
|
-- `origin`: Initial starting position of the shot
|
||||||
|
@ -198,7 +199,7 @@ Used by `shooter.register_weapon`
|
||||||
crumbly = 3,
|
crumbly = 3,
|
||||||
choppy = 3,
|
choppy = 3,
|
||||||
fleshy = 2,
|
fleshy = 2,
|
||||||
oddly_breakable_by_hand = 2
|
oddly_breakable_by_hand = 2,
|
||||||
},
|
},
|
||||||
sounds = {
|
sounds = {
|
||||||
-- Sound files (defaults)
|
-- Sound files (defaults)
|
||||||
|
|
Loading…
Reference in a new issue