Increase initial raycast offset
This commit is contained in:
parent
48cfe6b6ca
commit
8c85ca00c5
1 changed files with 1 additions and 1 deletions
|
@ -376,7 +376,7 @@ local function fire_weapon(player, itemstack, spec, extended)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
pos.y = pos.y + player:get_properties().eye_height
|
pos.y = pos.y + player:get_properties().eye_height
|
||||||
spec.origin = v3d.add(pos, dir)
|
spec.origin = v3d.add(pos, v3d.multiply(dir, 1.5))
|
||||||
local interval = spec.tool_caps.full_punch_interval
|
local interval = spec.tool_caps.full_punch_interval
|
||||||
shots[spec.user] = minetest.get_us_time() / 1000000 + interval
|
shots[spec.user] = minetest.get_us_time() / 1000000 + interval
|
||||||
local sound = spec.sounds.shot or "shooter_pistol"
|
local sound = spec.sounds.shot or "shooter_pistol"
|
||||||
|
|
Loading…
Reference in a new issue