Fix crossbow backfiring in multiplayer mode

This commit is contained in:
stujones11 2016-01-06 19:08:03 +00:00
parent bf271c69b1
commit be020576aa

View file

@ -130,7 +130,7 @@ minetest.register_entity("shooter:arrow_entity", {
self.object:set_animation({x=frame, y=frame}, 0) self.object:set_animation({x=frame, y=frame}, 0)
local objects = minetest.get_objects_inside_radius(pos, 5) local objects = minetest.get_objects_inside_radius(pos, 5)
for _,obj in ipairs(objects) do for _,obj in ipairs(objects) do
if shooter:is_valid_object(obj) then if shooter:is_valid_object(obj) and obj ~= self.player then
local collisionbox = {-0.25,-1.0,-0.25, 0.25,0.8,0.25} local collisionbox = {-0.25,-1.0,-0.25, 0.25,0.8,0.25}
local offset = SHOOTER_PLAYER_OFFSET local offset = SHOOTER_PLAYER_OFFSET
if not obj:is_player() then if not obj:is_player() then