Fix crossbow backfiring in multiplayer mode
This commit is contained in:
parent
bf271c69b1
commit
be020576aa
1 changed files with 1 additions and 1 deletions
|
@ -130,7 +130,7 @@ minetest.register_entity("shooter:arrow_entity", {
|
||||||
self.object:set_animation({x=frame, y=frame}, 0)
|
self.object:set_animation({x=frame, y=frame}, 0)
|
||||||
local objects = minetest.get_objects_inside_radius(pos, 5)
|
local objects = minetest.get_objects_inside_radius(pos, 5)
|
||||||
for _,obj in ipairs(objects) do
|
for _,obj in ipairs(objects) do
|
||||||
if shooter:is_valid_object(obj) then
|
if shooter:is_valid_object(obj) and obj ~= self.player then
|
||||||
local collisionbox = {-0.25,-1.0,-0.25, 0.25,0.8,0.25}
|
local collisionbox = {-0.25,-1.0,-0.25, 0.25,0.8,0.25}
|
||||||
local offset = SHOOTER_PLAYER_OFFSET
|
local offset = SHOOTER_PLAYER_OFFSET
|
||||||
if not obj:is_player() then
|
if not obj:is_player() then
|
||||||
|
|
Loading…
Reference in a new issue