Don't place tnt:boom when SHOOTER_ENABLE_BLASTING = false
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1 changed files with 1 additions and 1 deletions
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@ -355,7 +355,7 @@ function shooter:blast(pos, radius, fleshy, distance, user)
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local p1 = vector.subtract(pos, radius)
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local p1 = vector.subtract(pos, radius)
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local p2 = vector.add(pos, radius)
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local p2 = vector.add(pos, radius)
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minetest.sound_play("tnt_explode", {pos=pos, gain=1})
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minetest.sound_play("tnt_explode", {pos=pos, gain=1})
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if SHOOTER_ALLOW_NODES == true then
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if SHOOTER_ALLOW_NODES == true and SHOOTER_ENABLE_BLASTING then
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if SHOOTER_ENABLE_PROTECTION then
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if SHOOTER_ENABLE_PROTECTION then
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if not minetest.is_protected(pos, name) then
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if not minetest.is_protected(pos, name) then
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minetest.set_node(pos, {name="tnt:boom"})
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minetest.set_node(pos, {name="tnt:boom"})
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