stujones11
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fad87d1ed3
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Don't place tnt:boom when SHOOTER_ENABLE_BLASTING = false
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2014-10-01 22:27:10 +01:00 |
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stujones11
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a98c348cab
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Remove some leftover debug code
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2014-10-01 21:43:44 +01:00 |
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stujones11
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4b34151f1d
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Add basic protection support
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2014-10-01 20:43:33 +01:00 |
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stujones11
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86127b0c6e
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Fix disappearing HP bar bug caused by set_hud_flags
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2014-07-27 18:25:51 +01:00 |
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stujones11
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eba57b4152
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Make explosions respect SHOOTER_ALLOW_NODES setting
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2014-07-27 17:35:12 +01:00 |
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stujones11
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72e87d3b2a
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Version 0.5.0 - Lots of new stuff
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2014-07-26 21:18:10 +01:00 |
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stujones11
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272061541a
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Add a simple ammo system and fix misspelling of rifle
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2014-06-29 21:28:09 +01:00 |
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stujones11
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33a2cf2933
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Improve particle effect positioning and make optional
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2014-06-25 20:32:55 +01:00 |
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stujones11
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a19923e6aa
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Version 0.4.0 (rework)
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2014-06-02 19:21:48 +01:00 |
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stujones11
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40e7645a43
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Prevent indexing a nil item
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2014-06-02 19:11:58 +01:00 |
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stujones11
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4d0fd5b93c
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Fix nil item exception and node particle texture
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2013-12-24 21:44:51 +00:00 |
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stujones11
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a541304155
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Prevent a random crash when particle texture is not valid
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2013-12-14 20:26:34 +00:00 |
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stujones11
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0f92ac9425
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Update version 0.3.0, shoot nodes at long range
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2013-12-13 19:34:39 +00:00 |
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stujones11
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d81fe9a728
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Improve mid-range accuracy
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2013-12-13 18:29:48 +00:00 |
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stujones11
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743c50ac4d
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Correct default global constant
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2013-12-05 20:45:29 +00:00 |
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stujones11
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b77e50e56f
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Add particle effects and singleplayer support
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2013-12-05 20:28:32 +00:00 |
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stujones11
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6255c81015
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Initial commit
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2013-11-26 21:22:21 +00:00 |
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