capturetheflag/mods/other/random_messages/init.lua

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--[[
RandomMessages mod by arsdragonfly.
arsdragonfly@gmail.com
6/19/2013
--]]
--Time between two subsequent messages.
local MESSAGE_INTERVAL = 0
math.randomseed(os.time())
random_messages = {}
random_messages.messages = {} --This table contains all messages.
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function table.count( t ) -- luacheck: ignore
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local i = 0
for k in pairs( t ) do i = i + 1 end
return i
end
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function table.random( t ) -- luacheck: ignore
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local rk = math.random( 1, table.count( t ) )
local i = 1
for k, v in pairs( t ) do
if ( i == rk ) then return v, k end
i = i + 1
end
end
function random_messages.initialize() --Set the interval in minetest.conf.
minetest.settings:set("random_messages_interval", 60)
minetest.settings:write();
return 60
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end
function random_messages.set_interval() --Read the interval from minetest.conf and set it if it doesn't exist
MESSAGE_INTERVAL = tonumber(minetest.settings:get("random_messages_interval"))
or random_messages.initialize()
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end
function random_messages.check_params(name,func,params)
local stat, msg = func(params)
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if not stat then
minetest.chat_send_player(name,msg)
return false
end
return true
end
function random_messages.read_messages()
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random_messages.messages = {
"To talk to only your team, start your messages with /t. For example, /t Hello team!",
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"Use medkits to gradually restore your health.",
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"Moving or fighting while using medkits will interrupt the healing process.",
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"Knights have a slight damage bonus (up to 1.5 hp) when attacking with swords.",
"Gain more score by killing enemies, healing teammates as a medic, or by capturing the flag.",
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"You gain more score the better the opponent you defeat.",
"Find weapons in chests or mine and use furnaces to make stronger swords.",
"Players are immune to attack for 5 seconds after they respawn.",
"Access the pro section of the chest by achieving a 10k+ score and either killing 3 people for every 2 deaths and capturing the flag 10 times or killing as many people as you die, capturing the flag on every 3rd attempt and at least 30 times.",
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"Use team doors (steel) to stop the enemy walking into your base.",
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"Craft 6 cobbles and 1 steel ingot together to make reinforced cobble.",
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"Sprint by pressing the fast key (E) when you have stamina.",
"Like CTF? Give feedback using /report, and consider joining the Discord",
"Want to submit your own map? Visit ctf.rubenwardy.com to get involved.",
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"Using limited resources for building structures that don't strengthen your base's defences is discouraged.",
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"To report misbehaving players to moderators, please use /report <name> <action>",
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"Swearing, trolling and being rude will not be tolerated and strict action will be taken.",
"Trapping team mates on purpose is strictly against the rules and you will be kicked immediately.",
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"Help your team claim victory by storing extra weapons in the team chest, and never taking more than you need.",
"Excessive spawn-killing is a direct violation of the rules - appropriate punishments will be given.",
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"Use /r to check your score and rank, and /rankings to see the league tables.",
"Use /r <number> or /rn <number> to check the rankings of the player in the given rank.",
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"Use bandages on team-mates to heal them by 3-4 HP if their health is below 15 HP.",
"Use /m to add a team marker at pointed location, that's visible only to team-mates.",
"Use /mr to remove your marker.",
"Use /summary or /s to check scores of the current match and the previous match.",
"Use /maps to view the maps catalog. It also contains license info and attribution details.",
"Change your class in your base by right clicking the home flag or typing /class.",
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"Medics cause troops within 10 metres to regenerate health faster.",
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"Hitting your enemy does more damage than not hitting them.",
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"Press right mouse button or double-tap the screen to activate scope while wielding a sniper rifle.",
"Medics can dig pillars by right clicking the base of one with their paxel.",
"Use `/help all` to see all available commands.",
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}
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end
function random_messages.display_message(message_number)
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local msg = random_messages.messages[message_number] or message_number
if msg then
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for i, player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
minetest.chat_send_player(name, minetest.colorize("#808080", msg))
end
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end
end
function random_messages.show_message()
random_messages.display_message(table.random(random_messages.messages))
end
function random_messages.list_messages()
local str = ""
for k,v in pairs(random_messages.messages) do
str = str .. k .. " | " .. v .. "\n"
end
return str
end
function random_messages.remove_message(k)
table.remove(random_messages.messages,k)
random_messages.save_messages()
end
function random_messages.add_message(t)
table.insert(random_messages.messages,table.concat(t," ",2))
random_messages.save_messages()
end
function random_messages.save_messages()
local output = io.open(minetest.get_worldpath().."/random_messages","w")
for k,v in pairs(random_messages.messages) do
output:write(v .. "\n")
end
io.close(output)
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end
--When server starts:
random_messages.set_interval()
random_messages.read_messages()
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local function step(dtime)
random_messages.show_message()
minetest.after(MESSAGE_INTERVAL, step)
end
minetest.after(MESSAGE_INTERVAL, step)
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local register_chatcommand_table = {
params = "viewmessages | removemessage <number> | addmessage <number>",
privs = {server = true},
description = "View and/or alter the server's random messages",
func = function(name,param)
local t = string.split(param, " ")
if t[1] == "viewmessages" then
minetest.chat_send_player(name,random_messages.list_messages())
elseif t[1] == "removemessage" then
if not random_messages.check_params(
name,
function (params)
if not tonumber(params[2]) or
random_messages.messages[tonumber(params[2])] == nil then
return false,"ERROR: No such message."
end
return true
end,
t) then return end
random_messages.remove_message(t[2])
elseif t[1] == "addmessage" then
if not t[2] then
minetest.chat_send_player(name,"ERROR: No message.")
else
random_messages.add_message(t)
end
else
minetest.chat_send_player(name,"ERROR: Invalid command.")
end
end
}
minetest.register_chatcommand("random_messages", register_chatcommand_table)
minetest.register_chatcommand("rmessages", register_chatcommand_table)