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--[[
RandomMessages mod by arsdragonfly .
arsdragonfly @ gmail.com
6 / 19 / 2013
--]]
--Time between two subsequent messages.
local MESSAGE_INTERVAL = 0
math.randomseed ( os.time ( ) )
random_messages = { }
random_messages.messages = { } --This table contains all messages.
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function table . count ( t ) -- luacheck: ignore
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local i = 0
for k in pairs ( t ) do i = i + 1 end
return i
end
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function table . random ( t ) -- luacheck: ignore
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local rk = math.random ( 1 , table.count ( t ) )
local i = 1
for k , v in pairs ( t ) do
if ( i == rk ) then return v , k end
i = i + 1
end
end
function random_messages . initialize ( ) --Set the interval in minetest.conf.
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minetest.settings : set ( " random_messages_interval " , 60 )
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minetest.settings : write ( ) ;
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return 60
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end
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function random_messages . set_interval ( ) --Read the interval from minetest.conf and set it if it doesn't exist
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MESSAGE_INTERVAL = tonumber ( minetest.settings : get ( " random_messages_interval " ) )
or random_messages.initialize ( )
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end
function random_messages . check_params ( name , func , params )
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local stat , msg = func ( params )
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if not stat then
minetest.chat_send_player ( name , msg )
return false
end
return true
end
function random_messages . read_messages ( )
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random_messages.messages = {
" To talk to only your team, start your messages with /t. For example, /t Hello team! " ,
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" Use medkits to gradually restore your health. " ,
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" Moving or fighting while using medkits will interrupt the healing process. " ,
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" Knights have a slight damage bonus (up to 1.5 hp) when attacking with swords. " ,
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" Gain more score by killing more than you die, by healing teammates as a medic, or by capturing the flag. " ,
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" You gain more score the better the opponent you defeat. " ,
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" Find weapons in chests or mine and use furnaces to make stronger swords. " ,
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" Players are immune to attack for 5 seconds after they respawn. " ,
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" Access the pro section of the chest by achieving a 10k+ score and either killing 3 people for every 2 deaths and capture the flag 10 times or killing as many people as you die, capturing the flag on every 3rd attempt and at least 30 times. " ,
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" Use team doors (steel) to stop the enemy walking into your base. " ,
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" Craft 6 cobbles and 1 steel ingot together to make reinforced cobble. " ,
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" Sprint by pressing the fast key (E) when you have stamina. " ,
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" Like CTF? Give feedback using /report, and consider joining the Discord " ,
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" Want to submit your own map? Visit ctf.rubenwardy.com to get involved. " ,
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" Using limited resources for building structures that don't strengthen your base's defences is discouraged. " ,
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" To report misbehaving players to moderators, please use /report <name> <action> " ,
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" Swearing, trolling and being rude will not be tolerated and strict action will be taken. " ,
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" Trapping team mates on purpose is strictly against the rules and you will be kicked immediately. " ,
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" Help your team claim victory by storing extra weapons in the team chest, and never taking more than you need. " ,
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" Excessive spawn-killing is a direct violation of the rules - appropriate punishments will be given. " ,
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" Use /r to check your score and rank, and /rankings to see the league tables. " ,
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" Use /r <number> or /rn <number> to check the rankings of the player in the given rank. " ,
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" Use bandages on team-mates to heal them by 3-4 HP if their health is below 15 HP. " ,
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" Use /m to add a team marker at pointed location, that's visible only to team-mates. " ,
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" Use /mr to remove your marker. " ,
" Use /summary or /s to check scores of the current match and the previous match. " ,
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" Use /maps to view the maps catalog. It also contains license info and attribution details. " ,
" Change your class in your base by right clicking the home flag or typing /class. " ,
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" Medics cause troops within 10 metres to regenerate health faster. " ,
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" Hitting your enemy does more damage than not hitting them. " ,
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" Press right mouse button or double-tap the screen to activate scope while wielding a sniper rifle. " ,
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" Medics can dig pillars by right clicking the base of one with their paxel. " ,
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}
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end
function random_messages . display_message ( message_number )
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local msg = random_messages.messages [ message_number ] or message_number
if msg then
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minetest.chat_send_all ( minetest.colorize ( " #808080 " , msg ) )
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end
end
function random_messages . show_message ( )
random_messages.display_message ( table.random ( random_messages.messages ) )
end
function random_messages . list_messages ( )
local str = " "
for k , v in pairs ( random_messages.messages ) do
str = str .. k .. " | " .. v .. " \n "
end
return str
end
function random_messages . remove_message ( k )
table.remove ( random_messages.messages , k )
random_messages.save_messages ( )
end
function random_messages . add_message ( t )
table.insert ( random_messages.messages , table.concat ( t , " " , 2 ) )
random_messages.save_messages ( )
end
function random_messages . save_messages ( )
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local output = io.open ( minetest.get_worldpath ( ) .. " /random_messages " , " w " )
for k , v in pairs ( random_messages.messages ) do
output : write ( v .. " \n " )
end
io.close ( output )
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end
--When server starts:
random_messages.set_interval ( )
random_messages.read_messages ( )
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local function step ( dtime )
random_messages.show_message ( )
minetest.after ( MESSAGE_INTERVAL , step )
end
minetest.after ( MESSAGE_INTERVAL , step )
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local register_chatcommand_table = {
params = " viewmessages | removemessage <number> | addmessage <number> " ,
privs = { server = true } ,
description = " View and/or alter the server's random messages " ,
func = function ( name , param )
local t = string.split ( param , " " )
if t [ 1 ] == " viewmessages " then
minetest.chat_send_player ( name , random_messages.list_messages ( ) )
elseif t [ 1 ] == " removemessage " then
if not random_messages.check_params (
name ,
function ( params )
if not tonumber ( params [ 2 ] ) or
random_messages.messages [ tonumber ( params [ 2 ] ) ] == nil then
return false , " ERROR: No such message. "
end
return true
end ,
t ) then return end
random_messages.remove_message ( t [ 2 ] )
elseif t [ 1 ] == " addmessage " then
if not t [ 2 ] then
minetest.chat_send_player ( name , " ERROR: No message. " )
else
random_messages.add_message ( t )
end
else
minetest.chat_send_player ( name , " ERROR: Invalid command. " )
end
end
}
minetest.register_chatcommand ( " random_messages " , register_chatcommand_table )
minetest.register_chatcommand ( " rmessages " , register_chatcommand_table )