I made a stupid mistake of not fetching the latest commits, and ended up updating the submodule to Gael's team-locking PR in #284
First time updating submodules, sorry >.<
The 5.0 seems to add inner and outer stairs, which would be useful for maps and the ind_nodes PR.
Maps using stairs from 0.4-stable should still work, as the 5.0 version just adds more to the existing set of stairs and slabs.
- Match summary is now shown at the end of the going match (using `registered_on_winner` and `register_on_skip_map` callbacks), instead of at the start of the next match.
- Therefore, `prev_match_summary` is now preserved even after restart.
- Also fixes the "Can't initialize mod storage twice" error which occurred due to mod storage also being initialized in `gui.lua` to set/get summary from mod storage. Now, the code for storing and retrieving `prev_match_summary` has been moved to init.lua itself.
- Renamed `render_per_team_stats` to `render_team_stats`, for the immaculate intention of shortening lines without adding a line-break.
- Adds fixed minimum width to columns to space them out.
- Displays a player's rankings at the bottom of the formspec without having to scroll down. (if the player isn't in the top 50)
- This is achieved using a very hacky method: Another table is required, with the same column widths as the main table. This is the reason why I added fixed width to columns in the main table. :)
- Add coloured team-doors for visual distinction.
- Players can only ever have normal steel doors in their inventory which then convert into their respective team-doors on place.
- Team-doors can be opened by anyone from the placer's team, _irrespective of its location in the map_ (which is the expected behaviour).