* Fix bug with crosshairs active after death
(hopefully) fixes issue with crosshairs remaining after player death. Requires testing.
How to test:
- die while scoped
Normally I would do this but I am unable to get to a proper platform to test.
* Use function
Slipped my mind, sorry :P
* Fix typo, comment
Fixed typo in line 100, also fixed comment for dieplayer function
* Add antisabotage mod
Prevents players of the same team from mining under or (somewhat) near others. Even works whilst crouching.
* Fix slight issue of infinite items and radius fix
Fixed issues dealing with unused variables, item removal and radius of the effect
* Add newline so github doesn't die
* Various improvements to function and distance
Improvements/changes to improve performance and readability suggested by Lone_Wolf.
* Create mod description
Add readme.txt with description
* Update with suggestions from Lone_Wolf
Various performance optimizations and other issues suggested by Lone_Wolf
* Remove unnecessary dependency
* Snowball effect applied to a quick fix
* Reword readme
* Add license.txt
MIT
* Rename readme.txt to readme.md
Co-authored-by: LoneWolfHT <lonewolf04361@gmail.com>
I repaired bug with blueberry bush, which dropped unknown item (blueberries). I also made all types of permafrost "crumbly = 2", so they will be diggable by hand (same as gravel).
* Upload rifle_crosshair.png
Image used for rifle crosshair. Created by PiMonkey.
* sniper_rifles: Add crosshair for rifles via HUD
HUD-driven crosshair for sniper rifles.
NOTE: scale_const is set to 4, this may be changed by preference.
* Increase size slightly
Co-authored-by: LoneWolfHT <lonewolf04361@gmail.com>
* Add message to assertion in schem_map
* Update mods/ctf/ctf_map/ctf_map_core/schem_map.lua
Co-authored-by: David Leal <halfpacho@gmail.com>
Co-authored-by: David Leal <halfpacho@gmail.com>
* Give capturers 10% of the match.score or 50 points
* limit max capturing score to 750
* fix my commit
* OKAY OKAY I'll make it i
* missed the most important part